Baal (video game)
Baal | |
---|---|
Cover art | |
Developer(s) | Psygnosis |
Publisher(s) | Psyclapse |
Designer(s) | Wayne Smithson |
Platform(s) | Amiga, Atari ST, Commodore 64, MS-DOS |
Release date(s) | 1988 |
Genre(s) | Action game, Platform game |
Mode(s) | Single player |
Baal is one of Psygnosis's less-popular titles, which featured the player as a "Time Warrior" sent into the recesses of hell to recover pieces of "The War Machine" which has been stolen by the evil minion, Baal.
Unlike most other Psygnosis titles such as Shadow of the Beast and Brataccas, this game didn't break any new ground, or receive critical or commercial success, as it is a simple platform-based shoot 'em up marred with loading times that many users described as "unbearable". While it does feature Psygnosis's trademark overall macabre mood, it is one of the few of the company's games to go without their usual psychedelic Roger Dean artwork. This artwork was created by Melvyn Grant.
The game had one unusual feature: On the Amiga, the power indicator light flashed in time with the soundtrack.
The PC version was ported by Tim Ansell of The Creative Assembly.[1][2]
References
- ↑ "Baal Screenshots for DOS". MobyGames. Blue Flame Labs. Retrieved 15 August 2015.
- ↑ "The Creative Assembly, Ltd." (in German). OGDB. Retrieved 27 January 2013.