Biomechanical Toy
Biomechanical Toy | |
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Screenshot of Biomechanical Toy | |
Developer(s) | Ricardo Puerto and Zeus Software |
Publisher(s) | Gaelco |
Designer(s) | Raul Lopez, Ricardo Puerto |
Platform(s) | Arcade Game |
Release date(s) | 1995 |
Genre(s) | Platform game / Run and gun |
Mode(s) | Single player, Up to 2 players, alternating turns |
Cabinet | Horizontal |
CPU | 68000 |
Sound | OKI6295 |
Display | Raster, 320 x 240 pixels, 1024 colors |
Biomechanical Toy is a scrolling shoot 'em up platform arcade game released by Gaelco in 1995.
Background
A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. You, a hero called Inguz, are called on to recover the pendulum before the toys' magical world disappears...
Gameplay
You control a hero who has to traverse toyland and shoot evil toys, collect power-ups, and defeat bosses to advance levels. The gameplay is similar to that of the better known Metal Slug series of videogames.
Trivia
Zeus also made a game for the Commodore Amiga called Risky Woods.
The soundtrack is composed of samples from various film scores, such as Passenger 57, Subway (film), and To Live And Die In LA.