ClanLib
Developer(s) | The ClanLib developer |
---|---|
Stable release |
4.0
/ April 17, 2015 |
Development status | Active |
Written in | C++ |
Operating system | Microsoft Windows, Linux |
Type | Game SDK |
License | zlib license |
Website |
clanlib |
ClanLib is a cross-platform C++ game SDK, currently supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer.[1]
History
The earliest known public release is in 1999 (Version 0.1.18).[2]
The book "Introduction to C++ Game Programming", published June 2007,[3] dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".
The book "Game Programming with Python, Lua, and Ruby", published December 2003,[4] has a chapter about using ClanLib together with Ruby.
See also
References
- ↑ "ClanLib Overview". 1999-04-06. Retrieved 2008-11-06.
- ↑ "News of 0.1.18 release". 1999-08-30. Retrieved 2008-11-06.
- ↑ "Introduction to C++ Game Programming".
- ↑ "Game Programming with Python, Lua, and Ruby".