Crawl (video game)

This article is about the 2014 indie game. For the game by Linley Henzell, see Linley's Dungeon Crawl. For the open source fork of Linley's game, see Dungeon Crawl Stone Soup.
Crawl
Developer(s) Powerhoof
Publisher(s) Powerhoof
Distributor(s) Steam
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release date(s)

‹See Tfd›

Genre(s) Roguelike, brawler
Mode(s) Single-player, local multiplayer

Crawl is a roguelike, brawler indie video game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as ghosts who possess traps and monsters in the environment to kill and thus replace the hero. The game was released through Steam Early Access for Microsoft Windows, OS X, and Linux platforms on August 6, 2014.

Gameplay

Gameplay
Animation of gameplay

Crawl is a cross-genre game with roguelike, bullet hell, and brawler elements[1] for up to four offline players and bots.[2] The main player advances through randomly generated dungeons as a human hero while up to three other ghost players control the dungeon's enemies and traps to kill the main player.[3] The ghost player who kills the human hero swaps roles to become the next main player. Players earn experience as they progress through the dungeon in both the human hero and the non-human ghost roles. Hero experience unlocks new attacks and spells, and ghost experience unlocks stronger enemies to possess.[4] Each player's human hero experience level, weapon, and stats progress is preserved between turns.[3] Crawl was designed to be more fast-paced and arcade-like than strategic, and includes genre-standard activities like collecting loot and upgradable weapons and magic items.[1] Once player ghosts possess "monster spawners" and traps in the active room, they cannot leave the form until they die or kill the main character. The players and enemies grow progressively more powerful over the course of a match.[3] The game ends when a human hero reaches experience level 10, enters a portal, and defeats a final boss whose eye and tentacles are controlled cooperatively by the other players.[4][5] Typical matches last about 30 minutes.[3]

Development

Powerhoof's Barney and Dave

Crawl was developed by Powerhoof, a two-person indie studio based in Melbourne.[3] They described the game as their version of four-player Gauntlet combined with the Japanese bullet hell genre, or a combination of Super Bomberman and The Legend of Zelda.[6] The game was made on the Unity game engine,[1] and the developers designed a pixelated version of Gabe Newell as an in-game boss.[1]

The game was "greenlit" on Steam in a day's time.[3] There is no online multiplayer, though the developers are considering it. They also plan to bring the game to the Xbox One, PlayStation 4, and Wii U consoles once they receive Unity support.[3] The game was expected for release on Steam Early Access in July 2014, but was delayed due to an issue pertaining to Powerhoof's taxes and formation as a company.[7] The game was released on Steam Early Access on August 6, 2014 for Microsoft Windows, OS X, and Linux platforms.[2]

Reception

Critics placed Crawl in a trend of local multiplayer functionality amongst indie games.[1][5] Pete Davison of USgamer wrote that the game bridged multiple genres and was an example of the resurgence of couch co-op's fashionability.[1] Rock, Paper, Shotgun's Nathan Grayson compared the game's premise with Dungeonland.[6] Hardcore Gamer's Marcus Estrada called the game's concept "ingenious" and praised its capacity as a party game.[5] In reviewing a prerelease version, Estrada wrote that the game had issues with gameplay pacing, lackluster artificial intelligence, and opportunities for players to hold up the game.[5]

The game sold over 10,000 copies in its first 12 days on sale on early access.[8]

References

  1. 1 2 3 4 5 6 Davison, Pete (July 17, 2013). "Crawl Introduces the Retro PvP Bullet Hell Roguelike Dungeon Crawler Genre". USgamer. Gamer Network. Archived from the original on July 19, 2013. Retrieved August 6, 2014.
  2. 1 2 Devore, Jordan (August 6, 2014). "Your friends are the monsters in Crawl, out now on Steam Early Access". Destructoid. Game Revolution. Archived from the original on August 13, 2014. Retrieved August 13, 2014.
  3. 1 2 3 4 5 6 7 Matulef, Jeffrey (March 4, 2014). "Asymmetrical competitive roguelike Crawl looks bloody, brilliant". Eurogamer. Gamer Network. Archived from the original on August 13, 2014. Retrieved August 13, 2014.
  4. 1 2 Matulef, Jeffrey (July 24, 2014). "Asymmetrical competitive roguelike Crawl's Early Access release date announced". Eurogamer. Gamer Network. Archived from the original on August 13, 2014. Retrieved August 13, 2014.
  5. 1 2 3 4 Estrada, Marcus (August 4, 2014). "Be the Hero or Kill Them in Crawl". Hardcore Gamer Magazine. Archived from the original on August 13, 2014. Retrieved August 13, 2014.
  6. 1 2 Grayson, Nathan (July 16, 2013). "Beat The Dungeon And Be The Dungeon In Crawl". Rock, Paper, Shotgun. Archived from the original on August 13, 2014. Retrieved August 13, 2014.
  7. Marks, Tom (July 10, 2014). "Powerhoof announces delay for Crawl with an apologetic gif". PC Gamer. Future Publishing. Archived from the original on August 13, 2014. Retrieved August 13, 2014.
  8. Cumming, Barney (August 19, 2014). "Crawl Launch Impressions". Powerhoof. Retrieved August 24, 2014.

Media related to Crawl at Wikimedia Commons

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