Crusader Kings (video game)
Crusader Kings | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Distributor(s) | Nobilis[*] |
Composer(s) | Inon Zur |
Engine | Europa Engine |
Platform(s) | Microsoft Windows, Mac OS X |
Release date(s) |
‹See Tfd›
‹See Tfd›
|
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in 2004.[1] It is set in the time-period from December 26, 1066 until December 30, 1452. Unlike past Paradox titles (Hearts of Iron, Victoria: An Empire Under the Sun and the Europa Universalis series), Crusader Kings focuses on building a dynasty instead of a country, having similarities to role-playing video games. The lead game programmer was Johan Andersson.
Reception
GameSpot reviewed the game in 2004.[2] Metacritic assigned it a generally positive score.[3]
Awards
Sequel
On February 14, 2012, a sequel, Crusader Kings II, was released.[6]
See also
References
- ↑ http://www.crusaderkings.com/
- ↑ http://www.gamespot.com/reviews/crusader-kings-review/1900-6100385/
- ↑ http://www.metacritic.com/game/pc/crusader-kings
- ↑ "Award-Winning Crusader Kings Now Available in Stores". Paradox Interactive. 29 September 2004. Retrieved 29 October 2016.
- ↑ "Crusader Kings". Game Vortex. Retrieved 29 October 2016.
- ↑ "Buy Crusader Kings 2". Paradox Interactive. Retrieved 29 October 2016.
External links
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