Diablo II

Diablo II

Diablo II cover art
Developer(s) Blizzard North
Publisher(s)

‹See Tfd›

Director(s) David Brevik
Erich Schaefer
Max Schaefer
Producer(s) Mark Kern
Kenneth Williams
Designer(s) David Brevik
Erich Schaefer
Max Schaefer
Programmer(s) Rick Seis
Artist(s) Phil Shenk
Writer(s) Kurt Beaver
Stieg Hedlund
Matthew Householder
Phil Shenk
Robert Vieira
Composer(s) Matt Uelmen
Series Diablo
Platform(s) Microsoft Windows, Classic Mac OS, macOS
Release date(s)

PC
‹See Tfd›

Macintosh
‹See Tfd›

  • NA: July 26, 2000
  • EU: 2000
Genre(s) Action role-playing, hack and slash[3]
Mode(s) Single-player, multiplayer

Diablo II is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and Mac OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as project leads on the game. The producers were Matthew Householder and Bill Roper.

Building on the success of its predecessor Diablo (1996), Diablo II was one of the most popular games of 2000.[4] Major factors that contributed to Diablo II's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service Battle.net.[5] An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001.[6] A sequel, Diablo III, was announced in 2008, and was released on May 15, 2012.

Gameplay

Diablo II's storyline progresses through four chapters or "Acts". Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, while plains and forests making up the wilderness area, and the Monastery resembles the typical Middle Ages fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Maya civilization. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.

The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and ice tunnels/caverns, as well as hellish subterranean pits (reminiscent of Hell in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).[7]

In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are stronger and may be resistant or immune to an element or physical damage, experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.

Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.

Item system

Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields) and damage and attack speed (on weapons). Magical quality items have violet names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique quality items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items, as well as possessing additional properties known as set bonuses which are activated by equipping multiple items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses.[8]

Diablo II includes an item crafting system. An item known as the Horadric Cube is used to combine specific recipes of 2 or more items to create a new item. For example, 3 identical lower quality gems can be combined to create a single higher quality gem, and 3 small rejuvenation potions can be combined to create a single, more powerful rejuvenation potion.[9]

Character classes

The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level 99.

The player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; the Rogue Scouts, Desert Mercenaries, Ironwolves, and Barbarians, from Acts I, II, III, and V (expansion only). The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons. Hirelings gain experience and attributes like the player, although their level cannot surpass that of their master character.[16] Typically players choose a hireling that provides something missing from their character class; for instance the melee-focused Paladin may choose a Rogue for missile support.

Multiplayer

Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[17] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons still exist, they were largely replaced by open spaces.

Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms.[18] Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Originally these closed realms served their purpose of preventing cheating, as open games were subject to many abuses as the characters were stored on players' own hard drives. Within the last few years, however, many cheats are (and continue to be) used on these closed realms.[19] Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard but are very commonly used. Spambots (programs which advertise sites selling Diablo II's virtual items for real-world currency) run rampant on the service and a player hosting a public game can expect a visit from one every few minutes.[20] Due to the surplus of virtual items provided by the automated bots, which repeatedly kill bosses to obtain items, supply is well in excess of demand, and items which used to trade well are now often given away for nothing.[21]

As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).

The Ladder System can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[22]

The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues. The game is currently in version 1.14a.[23] The latest major patch was released on March 10, 2016. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication, though it still exists), as well as major revamps to the game's balance (such as the ability to redo skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II.[24]

Plot

Diablo II takes place after the end of the previous game, Diablo, in the world of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to contain the Lord of Terror's essence within his own body. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around him and wreak havoc.

A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to find out the cause of the evil, starting with this corrupted "Dark Wanderer." As the story develops, the truth behind this corruption is revealed: the soulstones were originally designed to capture the Prime Evils who were banished to the mortal realm after being overthrown by the Lesser Evils. With the corruption of Diablo's soulstone, the demon is able to control the Dark Wanderer. The soulstone of another demon, Baal, was united with the mage Tal-Rasha, who volunteered to absorb Baal's spirit in his own body and be imprisoned in a tomb.

As the story progresses, cut scenes show the Dark Wanderer's journey as a drifter named Marius follows him. The player realizes that the Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided up into four acts:

Act I - The adventurers rescue Cain, who is imprisoned in Tristram, and then begin following the Dark Wanderer. The Dark Wanderer has one of the lesser evils, Andariel, corrupt the Sisters of the Sightless Eye (Rogues) and take over their Monastery. The adventurers overcome Andariel and then follow the Wanderer east.
Act II - While the adventurers search the eastern desert for Tal-Rasha's tomb, the Dark Wanderer gets there first. Marius is tricked into removing Baal's soulstone from Tal-Rasha and the Archangel Tyrael charges Marius with taking the soulstone to Hell to destroy it. The Dark Wanderer and Baal join with Mephisto, open a portal to Hell, and the Dark Wanderer sheds his human form and becomes the demon Diablo.
Act III - The adventurers find the seat of the Zakarum religion at the Temple of Kurast, where the portal to Hell is located. They defeat Mephisto, who was left guarding the entrance, and take his soulstone.
Act IV - The adventurers slay Diablo in Hell and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.

In the epilogue, Marius, speaking in a prison cell, indicates he was too weak to enter Hell, and that he fears the stone's effects on him. He gives the soulstone to his visitor. The visitor reveals himself to be Baal, the last surviving Prime Evil now in possession of his own soulstone. He then kills Marius and sets the prison cell on fire.

The story continues in the expansion Diablo II: Lord of Destruction where Baal attempts to corrupt the mythical Worldstone on Mount Arreat. Upon returning to the Pandemonium Fortress after defeating Diablo, Tyrael opens a portal to send the adventurers to Arreat.

History

Development

The game was originally to be released in 1999, after being shown off at E3 1998. According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document... for the most part we just started making up new stuff."[25] The game was slated to have two years of development work, but it had taken Blizzard North over three years to finish. Diablo II, despite having less than one percent of the original code from Diablo I and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[25]

Music development

Main article: Diablo II Soundtrack

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[26] It was recorded in Redwood City, Oakland, and San Mateo, California, from April 1997 to March 2000.

Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making difficult the tracks for later live interpretations.

While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.

The town theme from Act II, "Toru", makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, that gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.

The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem piece from Act II. The "Crypt" track uses a sample from Symphony of Voices; the choral phrase Miserere. Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The "Harem" track samples from Heart of Asia the Sanskrit Female 1 samples.[27]

Release

The game was released in Collector's Edition format, containing bonus collector's material, a copy of the Diablo Dungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. In 2000, the Diablo II: Exclusive Gift Set similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The 2000 released Diablo Gift Pack contained copies of Diablo and Diablo II, but no expansions. The 2001 Diablo: Battle Chest version contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however , the Battle Chest edition no longer contains the original Diablo.

Support and legacy

Blizzard continues to provide limited support for Diablo II, including occasional patches. Although the original CD retail release worked on Windows 95/98/Me/NT4SP5,[28] the current version downloadable from Battle.net requires at least Windows 2000/XP.[29]

Around 2008, the announcement of Diablo III renewed the interest in its predecessor and brought more attention to the many mods available for the game.[30]

In 2015 an unofficial port for the ARM architecture based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[31][32]

On March 11, 2016 Blizzard released the 1.14a Patch, which added support for Windows 7 and newer, an OS X installer and support for OS X 10.10 and 10.11.[33][34]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings89%[35] (PC)
83%[36] (Mac)
Metacritic88/100[37] (PC)
Review scores
PublicationScore
GameSpot8.5/10.0[38]
GameSpy86/100[4]
IGN8.3/10.0[39]
Awards
PublicationAward
Guinness Book of World RecordsFastest Selling Computer Game Ever Sold (2000)[40]
Interactive Achievement AwardsComputer Game of the Year (2001)[41]
Interactive Achievement AwardsComputer Role Playing Game of the Year (2001)[41]
Interactive Achievement AwardsGame of the Year (2001)[41]
PC Gamer#16 "50 Best Games of All Time" (2005)[42]
PC Gamer#82 "Top 100 Games" (2007)[43]
Computer and Video Games#25 "The 101 Best PC Games Ever" (2005)[44]
GamePro#11 "The 32 Best PC Games" (2008)[45]
Destructoid#7 "Top Video Games of the Decade" (2009)[46]
IGN#6 "Top 10 RPGs of All Time" (2012)[47]

Diablo II had a positive reception. The PC versions of the game achieved an overall score of 88 on Metacritic and 89% at GameRankings.[35][37] The Mac version achieved 83% on Game Rankings.[36] Gamespy awarded the game an 86 out of 100,[4] IGN awarded the game an 8.3 out of 10,[39] and GameSpot awarded the game an 8.5 out of 10[48] along with earning the 2000 runner-up Reader's Choice Award for role-playing game of the year.[38] It was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.[40] Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, World of Warcraft: Cataclysm and Diablo III have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[49][50] As of August 29, 2001, Diablo II has sold 4 million copies worldwide.[41] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the 2001 Interactive Achievement Awards.[41] In August 2016, Diablo II placed 21st on Time's The 50 Best Video Games of All Time list.[51]

Copies of Diablo: Battle Chest continue to be sold in retail stores, appearing on the NPD Group's top 10 PC games sales list as recently as 2010.[52] Even more remarkably, the Diablo: Battle Chest was the 19th best selling PC game of 2008[53] – a full seven years after the game's initial release – and 11 million users still played Diablo II and StarCraft over Battle.net in 2010.[54]

Secret Cow Level

The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an Internet rumor about the cows that appear in the game, seemingly without purpose. Supposedly, if the cow was clicked a certain number of times, a portal to a secret level would open. The rumor turned out to be a hoax, but the legend was born, and player after player asked Blizzard about how to access the level.

In Diablo: Hellfire, an add-on for Diablo created by third-party developer Synergistic Software, it was possible to change a parameter in a specific text file, so that the farmer was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). To stop the rumors, Blizzard included a cheat in StarCraft that read "There is no cow level", adding to the official denial of the cow level.[55] On April 1, 1999, a Diablo II Screenshot of the Week featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for Diablo II, which turned out to be true.[55] The "Secret Cow Level" is considered one of gaming's top ten Easter eggs according to IGN.[56]

See also

References

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External links

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