Doo–Sabin subdivision surface

Simple Doo-Sabin sudivision surface. The figure shows the limit surface, as well as the control point wireframe mesh.

In computer graphics, Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines. It was developed in 1978 by Daniel Doo and Malcolm Sabin.[1][2]

This process generates one new face at each original vertex, n new faces along each original edge, and n x n new faces at each original face. A primary characteristic of the Doo–Sabin subdivision method is the creation of four faces around every vertex. A drawback is that the faces created at the vertices are not necessarily coplanar.

Evaluation

Doo–Sabin surfaces are defined recursively. Each refinement iteration replaces the current mesh with a smoother, more refined mesh, following the procedure described in.[2] After many iterations, the surface will gradually converge onto a smooth limit surface. The figure below show the effect of two refinement iterations on a T-shaped quadrilateral mesh.

Just as for Catmull–Clark surfaces, Doo–Sabin limit surfaces can also be evaluated directly without any recursive refinement, by means of the technique of Jos Stam.[3] The solution is, however, not as computationally efficient as for Catmull-Clark surfaces because the Doo–Sabin subdivision matrices are not in general diagonalizable.

See also

External links

  1. D. Doo: A subdivision algorithm for smoothing down irregularly shaped polyhedrons, Proceedings on Interactive Techniques in Computer Aided Design, pp. 157 - 165, 1978 (pdf)
  2. 2.0 2.1 D. Doo and M. Sabin: Behavior of recursive division surfaces near extraordinary points, Computer-Aided Design, 10 (6) 356360 (1978), (doi, pdf)
  3. Jos Stam, Exact Evaluation of Catmull–Clark Subdivision Surfaces at Arbitrary Parameter Values, Proceedings of SIGGRAPH'98. In Computer Graphics Proceedings, ACM SIGGRAPH, 1998, 395–404 (pdf, downloadable eigenstructures)


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