Fight in the Skies
Fight in the Skies (1975) by TSR, Inc. | |
Players | 2 to 12 |
---|---|
Age range | 12+ |
Setup time | 15 minutes |
Playing time | 45 minutes to 2 hours |
Random chance | Medium |
Skill(s) required | Tactics, Strategy |
Fight In The Skies, also known as Dawn Patrol, is a board wargame written by Mike Carr which models World War I style air combat. Carr began working on the game after watching the movie The Blue Max.[1]
It is the only game to be on the event schedule every year of the Gen Con convention since Gen Con I.[2][3] The game attracted a devoted following and it became an early Gen Con tradition to play the game on Saturday morning.
Edition history
Carr produced the first three editions of the game himself and distributed them among fellow members of the International Federation of Wargamers. Guidon Games published the fourth edition in 1972 and TSR, Inc. published subsequent editions, starting with the 5th edition in 1975. When TSR produced the 7th edition in 1982, they renamed the game Dawn Patrol. This edition had a print run of 20,000 copies, the largest in the history of the game.
Playing the Game
Players use a grid and cardboard counters to represent the locations of their planes. Since air combat is three dimensional, each player uses a log to keep track of the altitude of his plane. At the end of each turn, a player may fire on any enemy planes within his sights. A six-sided die is rolled to determine if a hit is made, and if necessary a second die is rolled to determine the amount of damage.
If a player comes up behind an enemy plane, he may elect to tail the enemy. The tailed player tries to break the pursuit: each turn he secretly selects one of 16 possible maneuvers. He may for example climb, dive, turn, bank, loop, stall, barrel roll, go into a tail spin, or perform a falling leaf. The tailing player, meanwhile, is allowed to select some of the possible maneuvers for himself, the exact number depending upon his distance to the enemy. The tailed player then performs his maneuver, and if the tailing player has the maneuver in his selected list, he can duplicate the maneuver and stay on the enemy's tail.
The game was frequently commended for its realism. In addition to detailed combat mechanics, Carr provides performance statistics for the 28 Allied and 30 German/Austrian aircraft in use during 1917 and 1918. The game includes historical notes and an extensive bibliography.
Reception
Skip Williams comments: "Board games featuring World War I air combat have been popular among game designers, if not game fans, for decades. Entries in the field include Blue Max from Game Designers' Workshop, Richthofen's War from Avalon Hill, Wings from Yaquinto, and, most recently, Wings of War from Fantasy Flight. The granddaddy of them all, however, is Dawn Patrol."[4]
References
- ↑ Carr, Mike (2008-05-16). "Introduction to Dawn Patrol". Retrieved 2009-08-05.
- ↑ "Only one game has been played every year at Gen Con since 1968 -- the Dawn Patrol board game, originally entitled Fight in the Skies by Mike Carr." Laws, Robin D. (2007). 40 Years of Gen Con: Preview Edition. Atlas Games.
- ↑ Henion, George (2006-08-24). "Re: Keeper's Project With Atlas". Gen Con Community Forums. Retrieved 2006-10-06. External link in
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(help) - ↑ Williams, Skip (2007). "Dawn Patrol". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. 73–76. ISBN 978-1-932442-96-0.
External links
- DawnPatrol.info Home of the Fight in the Skies Society
- Fight in the Skies and Dawn Patrol at BoardGameGeek