FireTeam (video game)
FireTeam | |
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Developer(s) | Multitude |
Publisher(s) | Multitude |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Action Strategy |
Mode(s) | Multiplayer |
FireTeam is a 1998 video game developed and published by Multitude for Windows.
Gameplay
The game has three offline training sessions for player to familiarize themselves with the basics of the game. The rest of the content can only be played in the online multiplayer. The multiplayer consists of short matches with a time limit of 10 minutes each. There are four different game modes for the matches: Deathmatch, BaseTag, Gunball, and Capture the Flag. Players pick one of three characters to play in the game: a light-armoued scout, a commando, or an offensive oriented gunner. The chosen class can be switched while the player is dead in the game. The game initially contained 32 maps separated by the four games modes, but intended to add more maps to the game in the future.[1]
Between matches players can talk in chat rooms to strategize. Included in the box with the purchase of the game was a headset for use with the game's real-time voice chat.[1]
Development
The developers ran a beta test for the game.[1]
Reception
PC Accelerator's John Lee rated the game 6 out of 10, writing that he appreciated the voice chat and templay aspects of the game, but said these two features were "not enough to carry the game," noting the 10 minute time limit was too short and repeating the same arcade modes quickly became repetitive. He also stated the game didn't offer enough practice before forcing players into the online multiplayer.[1]
References
- 1 2 3 4 Lee, John (April 1999). "FireTeam Review". PC Accelerator (8): 82.