GURPS High-Tech
Publisher(s) | Steve Jackson Games |
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System(s) | GURPS |
GURPS High-Tech is a sourcebook for GURPS. The first edition was published in 1988.
Contents
GURPS High-Tech is a GURPS supplement of rules for weapons and transportation, focusing on firearms and organized into seven technological levels, from the black-powder-musket era to a future of lasers and stun guns. The book includes descriptions of standard weapons from all levels.[1]
GURPS High-Tech was a universal sourcebook for GURPS that could be used with many different worlds.[2]:107
Publication history
GURPS High-Tech was written by Michael Hurst, with art by Guy Burchak, and was first published by Steve Jackson Games in 1988 as a 128-page book.[1]
A new GURPS High-Tech (2007) was one of the tech books published for GURPS 4e.[2]:112
Reception
Jim Bambra reviewed GURPS High-Tech for Dragon magazine #152 (December 1989).[3] He noted in his evaluation: "GURPS High-Tech is a valuable addition to the GURPS system, particularly to GMs running historical or time-travel campaigns. Using these rules, small-scale military actions can easily be staged and have the added bonus of being set in any gunpowder era—modern day, World War II, the American Civil War, the Napoleonic Wars, and the Thirty Years War being just some of the possibilities."[3] Bambra concluded his review by saying, "Even you have no interest in the GURPS game system, GURPS High-Tech is still a very useful guide to weaponry and equipment."[3]
References
- 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 391. ISBN 0-87975-653-5.
- 1 2 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- 1 2 3 Bambra, Jim (December 1989). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#152): 34-35.