Gunstar Super Heroes
Gunstar Super Heroes | |
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Developer(s) | Treasure Co. Ltd |
Publisher(s) | Sega |
Designer(s) | Hideyuki Suganami |
Composer(s) | Norio Hanzawa |
Platform(s) | Game Boy Advance |
Release date(s) |
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Genre(s) | Run and gun |
Mode(s) | Single player |
Gunstar Super Heroes (Japanese: ガンスタースーパーヒーローズ; Gunstar Future Heroes in Europe) is a Game Boy Advance title created by Treasure Co. Ltd. It is a sequel to Gunstar Heroes, with the story taking place after the events of the original game and featuring an expanded combat system over its predecessor.
Story
Taking place after the destruction of the "God of Ruin" (also known as Golden Silver, the final boss) at the end of Gunstar Heroes, the explosion created four moons orbiting the Earth. However, many years later, the creation of a fifth moon reveals a plan to resurrect the malevolent Empire and Golden Silver once again.
Protagonists Red and Blue, named as such in tribute to the legendary warriors from the original Gunstar Heroes, combat the Empire as part of an organization called "The Third Eye". Together with Yellow, the Gunstars must travel to the moons, stop the resurrected Empire, and recapture the Treasure Gems, four mystical stones with an unknown power that drove the story of the previous game. Super Heroes has different storylines based on what difficulty is chosen and which character the player is playing as.
Most of Gunstar Super Heroes's characters are named after characters from the original Gunstar Heroes, and while many of these new characters bear distinct resemblances to the equivalent characters from the first game, one notable exception is Red, who is female, unlike the original Gunstar Red, who was male.[1][2]
Gameplay
The gameplay makes a number of changes from the original Gunstar Heroes. The controls for Red and Blue no longer distinguish by the Free and Fixed Shot and both have more advanced, equal and versatile controls. The Throw from the original is taken out, and various melee attacks are now performed by using the A and B buttons in combination with the D-pad. The ability to combine different weapons is absent - instead, the player has the option to select from three weapon types at any time in the game. The game also uses a supercharge meter that fills as the player defeats enemies; using this energy allows the player to fire a powerful attack.
Reception
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The game was almost universally praised by critics as a compelling action game and received high scores, even receiving several "Best GBA Game Of E3 2005" awards. However, the game still did not sell very well, and Nintendo Power has urged gamers on numerous times to get the game, disappointed that it did not appear in the top selling GBA games list.
See also
References
- ↑ Micro Magazine. YuGe. December 2005
- ↑ Nintendo Dream. Vol. 139, Pg. 96. September 21, 2005.
- 1 2 3 4 "Gunstar Super Heroes Reviews and Articles for Game Boy Advance - GameRankings". GameRankings. Retrieved 2009-07-12.
- ↑ "Gunstar Super Heroes (gba: 2005): Reviews". Metacritic. Retrieved 2009-07-12.
- ↑ 1UP Staff (2005-10-25). "Gunstar Super Heroes Review from 1UP.com". 1UP.com. Retrieved 2009-07-12.
- ↑ Walker, John (2005-11-26). "Gunstar Future Heroes Review // GBA /// Eurogamer - Games Reviews, News and More". Eurogamer. Retrieved 2009-07-12.
- ↑ Biessener, Adam. "Game Informer Online". Game Informer. Retrieved 2009-07-12.
- ↑ Mueller, Greg (2005-10-25). "Gunstar Super Heroes Review for Game Boy Advance - GameSpot". GameSpot. Retrieved 2009-07-12.
- ↑ Theobald, Phil (2005-10-26). "GameSpy: Gunstar Super Heroes". GameSpy. Retrieved 2009-07-12.
- ↑ Harris, Craig (2005-10-21). "IGN: Gunstar Super Heroes Review". IGN.com. Retrieved 2009-07-12.
- ↑ Leeper, Justin (2005-10-25). "Gunstar Super Heroes Review - Yahoo! Video Games". Yahoo!. Retrieved 2009-07-12.
- ↑ "IGN Game Boy: Games, Cheats, News, Reviews, and Previews". IGN.com. Retrieved 2009-07-10.
External links
- Official site (Japanese)