Huckleybuck
Huckleybuck, also know as Hucklebuck or Sputnik, is a trick-taking card game for three to seven players that uses a variable trump where players have the opportunity to drop out after seeing their hands, according to the Journal of the "International Playing Card Society".[1] In game classification parlance, this puts it in the Rams group of card games.[lower-alpha 1][2] The origins are not entirely certain. Based on Bourré of Louisiana, its earliest known history is rooted in the Midwestern United States around the early 1900s. 1994 saw the creation of the International Huckley Buck Association.[3]
Gameplay
- Summary
- Five cards each are dealt, and the players speak in clockwise order: each must pass or bid higher than the highest bid so far. The final bidder names the trump suit and the other players in order, starting to the bidder's left, state whether they want to stay in. Then remaining players state how many cards they would like to exchange.[1]
- Number of players
- Three to seven players, best is four to six, each playing for himself.[1]
- The deck
- Standard 52-card deck. Jokers are not used.[1]
- Trump varies with each hand.
- In the official game rules, the top card of the un-dealt remainder of the pack is turned face up and placed in front of the dealer. The suit of this up-card is the trump suit for the rest of the round.[4]
- In one variation, the winner of the bid declares the trump suit for that hand.[1]
- Redraw
- After everyone has declared whether they are in or out, remaining players state how many cards (from 0 to 5) they would like to exchange for new cards. This starts to the dealer's left, and dealer draws last. If there are not enough cards, the discards are shuffled and drawn from.
- Leading the first round
- The winner of the bid or player at dealer's left makes the first or opening lead and thereafter the winner of each trick leads the next. Unlike Pitch, the lead-off card for the first trick does not need to be trump. Any card can be led.[1][4]
- The Play
- The object of the game is to win tricks. Each trick consists of a card led by one player plus a card played by each other player in turn. A player may lead any card. A player must follow suit to the card led if able. If unable to follow to a non-trump lead, he must trump, if able. As long as the suit is followed, or trump properly played if the suit cannot be followed, the player must attempt to take the trick, if able. If a player is unable to follow suit or trump, that player can play any other card. Play continues until all five rounds of tricks have been completed.[1][4]
- Object of the game
- To score points. 11 wins the game. Points are accrued by winning at least the number of tricks bid in each hand, and are lost by failing to take at least that many.[1][4]
- The Deal
- The winner of the last game deals for the first round. In subsequent rounds, the deal rotates from player to player to the left. Cards are distributed one at a time to the left (clockwise), beginning with the opponent at the left of the dealer. Each player receives five cards.[1]
See also
Notes
- ↑ "In his article Die 100 Kartenspiele des Landes Salzburg in the 2004 edition of the journal Talon, Remigius Geiser includes an substantial section on the group of games which I have rather arbitrarily called the 'Rams group', after a famous 19th century French game, but might equally well have been named after the even more famous 17th century English game Lanterloo. These are round games with a small number of cards dealt to each player. Players gain points or money by winning tricks, but anyone who takes no tricks at all suffers a penalty. Those who judge their cards too weak to be sure of winning a trick can avoid this penalty by dropping out of the play." -- McLeod, John[1]
References
- 1 2 3 4 5 6 7 8 9 10 McLeod, John. "Playing the Game: Schnellen, Hucklebuck & Donut", The Playing Card, Journal of the "International Playing Card Society", volume 33, issue 4, pages 288-292, April-June 2005.
- ↑ "Card Games: Rams Group". Pagat.com. 2013-12-23. Retrieved 2016-07-14.
- ↑ Kraft, Daniel (2015-03-21). "Int'l HuckleyBuck Association". Huckleybuck.com. Retrieved 2016-07-14.
- 1 2 3 4 http://www.huckleybuck.com/p/game-rules.html "Rules of Huckley Buck"
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