Human Element

This article is about the video game. For the maritime term, see Human factors and ergonomics.
Human Element
Developer(s) Robotoki
Director(s) Robert Bowling
Producer(s) Robert Bowling
Engine CryEngine
Platform(s) Microsoft Windows
PlayStation 4
Xbox One[1]
Release date(s)
Genre(s) First-person shooter, role-playing
Mode(s) Multiplayer

Human Element was an online multiplayer video game under development by Robotoki for Microsoft Windows, PlayStation 4, and Xbox One.[3] Development was halted when the studio was closed as indicated by a farewell message on Robotoki's (now defunct) blog on January 20, 2015, by the studio's founder, Robert Bowling.[4]

Development

Human Element is the first game being developed by the independent game company Robotoki, which was formed by Robert Bowling after he left Infinity Ward following the release of Call of Duty: Modern Warfare 3. The premise of the game centers on the question, "What is the greatest threat in a zombie apocalypse?"; Bowling believes it is the fear that the walking dead instill in the survivors, who lead them to do unreasonable things to survive. The game focuses on the survivors more so than the zombies, "the human element", and takes place 35 years after the zombie apocalypse began.

It can be played across multiple devices; an example given is that one player could play the console version for hundreds of hours, just for the action, whereas an intelligent class player, playing on a tablet, can join into the previous player's alliance and scavenge for them, and then benefit from the buffs given by the strength class of the alliance. Although it isn't the same experience, players all contribute to the overall goal of survival.

There are three attributes players can choose when creating their character: class, identity, and persona. Class types include action, intelligence, and stealth, with each offering a number of different abilities. Identity choices include a solo adult, partnered adult, or adult with child, and is the same as selecting a difficulty at the start of the game. Persona determines a player’s sex and race. Bowling states, "how you choose to start in the world will determine how you can engage and impact in the scenarios you will be presented with on a physical and moral level that you approach this world."[5]

The game was announced on June 1, 2012,[3] and more details were released in the July edition of Game Informer.[5] On July 19, 2012, Robotoki's president Robert Bowling announced that Human Element would have an episodic prequel released exclusively on the Ouya, as a first-party title. But it was later announced that the studio decided to cancel the Ouya version of Human Element "very early on" and switch focus to the open-world experience on other more powerful platforms.[1]

Robotoki was shut down on January 20, 2015 due to lack of publishing deal of the premium version of the game and the inability of the founder of the company to self-fund the development of the game. The game is currently on hiatus.[6]

References

  1. 1 2 Sarkar, Samit. "Robotoki's Human Element coming to PC, Xbox One and PS4, not Ouya, in CryEngine". Polygon. Retrieved December 6, 2014.
  2. "Robert Bowling's Robotoki Studio Closes, Human Element On Hold". Retrieved September 3, 2015.
  3. 1 2 "Human Element is Robotoki's first game, slated for 2015". Joystiq. June 1, 2012. Retrieved June 9, 2012.
  4. Bowling, Robert (January 20, 2015). "So Long And Thanks For All The Shoes". Robotoki. Retrieved December 10, 2015.
  5. 1 2 "Taking On The Human Element". Game Informer. July 9, 2012. Retrieved August 10, 2012.
  6. Sliwinski, Alexander (January 23, 2015). "Robotoki closes shop, Human Element on 'hiatus'". Joystiq. Retrieved January 23, 2015.
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