Hydlide

Front cover of the MSX version of Hydlide.
Developer(s) T&E Soft
Publisher(s) T&E Soft
FCI (NES)
Designer(s) Tokihiro Naito[1]
Programmer(s) Eiji Kato
Platform(s) PC-6001, PC-8801, MSX, MSX2 FM-7, PC-9801, Sharp X1, PC-66, FM7, Sharp MZ-2000, Famicom/NES[1]
Release date(s)

PC-6001 & PC-8801 ‹See Tfd›

MSX ‹See Tfd›

FM-7 ‹See Tfd›

  • JP: May 1985

MSX2 ‹See Tfd›

PC-9801 ‹See Tfd›

  • JP: November 1985

Famicom / NES ‹See Tfd›

  • JP: March 18, 1986
  • NA: June 1989
Genre(s) Action role-playing game
Mode(s) Single-player

Hydlide (ハイドライド Haidoraido) is a 1984 action role-playing video game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only;[5] ports for the MSX, MSX2 (a separate port released on 3.5" floppy), FM-7 and NEC PC-9801 were released the following year.[6] A Nintendo Famicom version was first released under the name Hydlide Special on March 18, 1986 in Japan; three years later, in June 1989, that version saw a North American release for the Nintendo Entertainment System by FCI, its title having been returned to simply Hydlide.[6] The game sold 2 million copies in Japan, across all platforms.[1]

In April 28, 1995, a remake was released for the Sega Saturn under the title Virtual Hydlide, both in Japan and western countries.

Storyline

In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Varalys, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Varalys cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom.

Finally, the young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armor to fight the monsters...

Characters

Development

According to the game's creator, Tokohiro Naito, the game was inspired by The Tower of Druaga and The Black Onyx. His idea behind Hydlide was to mix together action and RPG elements into a new Action-RPG genre. Naito noted that he was completely unaware of Western RPGs like Ultima and Wizardry when he was developing Hydlide. He also stated that he only became aware of two other similar Action-RPGs, Dragon Slayer and Courageous Perseus, while reading a magazine during Hydlide's development, and was shocked to find that Hydlide was not the only Action-RPG in development. He felt threatened by Courageous Perseus, which looked visually impressive, but underestimated Dragon Slayer, which he found visually unimpressive.[7]

Reception and legacy

Screenshot of the original PC-8801 version.

Hydlide was one of the first action role-playing games, along with Courageous Perseus[1][7] and Dragon Slayer.[7][8] Hydlide was initially well received and considered an innovator when released in Japan back in 1984. Some of these innovations include being able to switch between attack mode and defense mode, quick save and load options which can be done at any moment of the game through the use of passwords as the primary back-up, and the introduction of a health regeneration mechanic where health and magic slowly regenerate when standing still. Hydlide was also an early open world game,[9] and the first role-playing game that rewarded exploration in an open world environment.[10]

It sold 2 million copies in Japan, including 1 million for home computers (including the PC-88, PC-98, PC-66, Sharp X1, FM7, MSX, MSX2, and MZ-2000) and 1 million for the Famicom console.[1] It was the first computer game to receive a Platinum award from Toshiba EMI for a million sales.[7]

The game had an influence on the acclaimed action RPG series, Ys, which, for example, uses a similar health-regeneration mechanic.[11] The recharging health mechanic first introduced by Hydlide in 1984 would, decades later, become a common mechanic widely used in many video games,[11] including shooter games such as Halo.[1] Hydlide's open world game design inspired Hideo Kojima, who designed Metal Gear Solid V so that it captures the open-world feel he felt when he first played Hydlide on PC.[9] Platinum Games director Hideki Kamiya was inspired by the Hydlide series, which he cited as an influence on Scalebound, an open world action RPG.[12][13]

The NES version of Hydlide is infamously known for its repetitive music that bears similarity to John Williams' Indiana Jones theme. This is because it is one of the only two RPG/Adventure games made for the Family Computer (NES) without bankswitched memory; the other, Enix's adventure game PORTOPIA Renzoku Satsujin Jiken, has no music at all.

For whatever reason, the game was never released outside of Japan except for a 1989 localization of Special, simply called Hydlide. With no context, this release was treated as a brand new game. It was completely reviled by every single contemporary reviewer and continues to be reviled today, often compared unfavorably to the first The Legend of Zelda.

Sequels

Hydlide had several follow-ups:

References

  1. 1 2 3 4 5 6 John Szczepaniak, History of Japanese Video Games, Kinephanos, ISSN 1916-985X
  2. "Hydlide (PC88)". Famitsu. Retrieved 2015-01-14.
  3. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=28201
  4. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=23423
  5. 1 2 3 Kurt Kalata & Robert Greene. "Hydlide". Hardcore Gaming 101. Retrieved 2011-05-01.
  6. 1 2 "Hydlide". GameFAQs. Retrieved 16 February 2012.
  7. 1 2 3 4 John Szczepaniak (2016), The Untold History Of Japanese Game Developers, Volume 2, page 49
  8. Kurt Kalata, Dragon Slayer, Hardcore Gaming 101
  9. 1 2 https://twitter.com/hideo_kojima_en/status/470783176634163200
  10. http://in.ign.com/india/82586/feature/ign-india-discusses-game-design-combat-in-open-world-games
  11. 1 2 Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [153]. Retrieved 2011-09-07. (cf. Szczepaniak, John (July 8, 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 6 September 2011.)
  12. http://www.polygon.com/a/life-in-japan/Hideki-Kamiya-Scalebound
  13. http://www.eurogamer.net/articles/2015-08-07-scalebound-is-a-different-kind-of-platinum-game
  14. Hydlide II: Shine of Darkness at MobyGames

External links

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