Jascar
Game background | |
---|---|
Title(s) | The Lord of the Dells, the Mist Upon The Hills, the Dweller Upon the Heights, the Voice of the Hills |
Home plane | Twin Paradises of Bytopia |
Power level | Lesser |
Alignment | Lawful Good |
Portfolio | Hills, Mountains |
Domains | Earth, Good, Law, Protection; |
Superior | none |
Design details |
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game, Jascar is the Suel god of Hills and Mountains. His holy symbol is a snow-capped mountain peak.
Publication history
Lenard Lakofka created Jascar.
Advanced Dungeons & Dragons 1st edition (1977-1988)
Jascar was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[1]
Jascar was further detailed by Lenard Lakofka in Dragon #92 (1984), in the article Gods of the Suel Pantheon V.[2]
Advanced Dungeons & Dragons 2nd edition (1989-1999)
Jascar was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign.[3]
Jascar is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999).[4]
Jascar is further detailed in The Scarlet Brotherhood (1999).[5]
Dungeons & Dragons 3.0 edition (2000-2002)
Jascar's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).[6]
Description
Jascar appears as a muscular human male with a dark beard and breastplate of shining silver. He lacks the color and features of the Suel race, despite his origins. His visage is said to strike terror into the hearts of goblins and orcs. He is sometimes depicted as a pegasus or a horse. He wields a great hammer, which is the bane of all undead.
Relationships
Jascar is the brother of Fortubo, and a close ally of Phaulkon. He is the sworn enemy of Beltar. Jascar associates little with other gods, who see him as driven and aloof.
Clergy and temples
Jascar's symbol is a snow-capped mountain peak. Though chiefly a human god, Jascar is also honored by many dwarves and gnomes. He teaches his followers to stand against orcs and goblinoids, as well as those who marr the beauty of hills and mountains. He stresses that the riches found beneath the earth are not to be plundered by evil, but were placed there as rewards for the good.
Jascar's priests often lead crusades against evil nonhumans, traveling overland or underground. They also teach the commonfolk how to defend against the tactics of these beings. The priesthood surveys for precious metals, and advises miners on safe tunneling and environmental responsibility. Jascarian priests are often viewed as dependable, if single-minded. The warhammer is the favored weapon of the priesthood.
Jascar is very popular in Irongate, Onnwal, and Sunndi. He also has a minor following in Greyhawk.
Myths and legends
Jascar is often associated with horses or pegasi because those are the forms he took in a great battle with Beltar.
References
- ↑ Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
- ↑ Lakofka, Lenard. "Gods of the Suel Pantheon V." Dragon #92 (TSR, 1984)
- ↑ Sargent, Carl. From the Ashes (TSR, 1992)
- ↑ Perkins, Christopher. Warriors of Heaven (TSR, 1999)
- ↑ Reynolds, Sean K. The Scarlet Brotherhood (TSR, 1999)
- ↑ Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000)
Additional reading
- Brown, Anne. Player's Guide (TSR, 1998).
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0 (Wizards of the Coast, 2005). Available online:
- Living Greyhawk Journal no. 3 - "Gods of Oerth"