Kakuto Chojin: Back Alley Brutal

Kakuto Chojin: Back Alley Brutal

North American cover art
Developer(s) Dream Publishing
Publisher(s) Microsoft Game Studios
Director(s) Kunihiko Nakata
Producer(s) Yoshikatsu Kanemaru
Designer(s) Seiichi Ishii
Kunihiko Nakata
Writer(s) Makoto Goya
Composer(s) Hiroshi Utsuyama
Platform(s) Xbox
Release date(s)
  • NA: November 11, 2002
  • JP: January 1, 2003
Genre(s) Fighting
Mode(s) Single-player, Multiplayer

Kakuto Chojin: Back Alley Brutal, known in Japan as Kakutou Choujin: Fighting Super Heroes (格闘超人), is a fighting game for the Xbox gaming console published in 2002 by Microsoft Game Studios. The game was the sole product of developer Dream Publishing, a studio created from members of Dream Factory and Microsoft. It was originally created as a tech demo to show off the graphic capabilities of the Xbox, before the decision was made to turn it into a full game. A few months after its release, Kakuto Chojin was pulled from distribution amidst controversy surrounding the religious content featured in the game.

Gameplay

Kakuto Chojin is a fighting game generally set in a three-dimensional arena. There are thirteen fighters, each with their own arena. Each character has two styles of fighting; the "Kakuto" style is the only one available at first, with the "Chojin" style acquired after beating Story mode with a character. Kakuto Chojin attempts a different fighting system in that it lacks buttons meant specifically to punch and kick, instead assigning controls to high, middle and low attacks, along with the ability to unleash a special attack. The left trigger allows for free movement around an arena, while the right trigger is used for blocking and an attack modifier. Besides the Story mode, there are the standard Practice and Vs. modes. Kakuto Chojin allows for a Battle Royale with four players at once.

Characters

Development

Kakuto Chojin: Back Alley Brutal was developed by Dream Publishing, a subsidiary of the fighting game company DreamFactory and publisher Microsoft Game Studios. The game was first introduced as "Project K-X", a technology demonstration for Microsoft's then-new Xbox console, at the Spring Tokyo Game Show in 2001.[1] Seiichi Ishii, head of the project's development, stated that the prototype only ran at a frame rate of 30 frames per second, but was doubled when the team molded the demo into a finished product.[2]

Reception

Kakuto Chojin, though heavily hyped and praised for its graphics, received unfavorable reviews from both critics and gamers, who citied its shallow gameplay, weak Story mode, and lack of bonus material. The game averages a 52.54% rating on the aggregate game review website GameRankings. Game Informer magazine described it as a Tekken ripoff; coincidentally, a portion of the Kakuto Chojin development team were indeed ex-Tekken developers.

Controversy

Kakuto Chojin was pulled off store shelves in early 2003 due to accusations of containing offensive religious content.[3] The recall allegedly stemmed from Quran verses chanted in the background of the theme song for the Middle Eastern character Asad.[4] Microsoft senior geopolitical strategist Kate Edwards consulted with an Arabic speaker within the company. This latter person vehemently objected against the release of Kakuto Chojin due to its "incredible insult to Islam"; the game still debuted in North America in the publisher's belief that the content would not be noticed.[4] According to a Microsoft spokesperson, the company was pressured into destroying un-shipped units of Kakuto Chojin containing the chant and attempted to re-issue the game as an amended product. However, many uncensored copies still inadvertently made it to retailers.[5] This included locales in which such material is particularly sensitive, like Saudi Arabia, where the issue became headlines news.[6] Three months later, the Saudi Arabian government formally protested, forcing Microsoft to withdraw the game worldwide.[4]

References

  1. Ahmed, Shahed (March 30, 2001). "Spring TGS 2001: Microsoft reveals Project K-X". GameSpot. CBS Interactive. Retrieved November 24, 2013.
  2. Goldstein, Hilary (September 6, 2002). "Kakuto Chojin Interview". IGN. Retrieved November 24, 2013.
  3. Varanini, Giancarlo (February 6, 2003). "Kakuto Chojin recalled". GameSpot. CBS Interactive. Retrieved November 24, 2013.
  4. 1 2 3 Brown, Paul (August 18, 2004). "Microsoft pays dear for insults through ignorance". The Guardian. Guardian Media Group. Retrieved November 24, 2013.
  5. Bishop, Stuart (February 7, 2003). "Kakuto Chojin pulled in US and Japan". Computer and Video Games. Future plc. Archived from the original on October 19, 2012. Retrieved November 24, 2013.
  6. Kumar, Matthew (April 9, 2008). "Q&A: Englobe's Edwards Talks Gaming's 'Geocultural Risks'". Gamasutra. UBM plc. Retrieved November 24, 2013.
This article is issued from Wikipedia - version of the 12/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.