Looney Tunes B-Ball
Looney Tunes B-Ball | |
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Cover art | |
Developer(s) | Sculptured Software[1] |
Publisher(s) |
Warner Bros. Consumer Products Sunsoft[1] |
Designer(s) | Ned Martin[1] |
Composer(s) |
Mark Ganus[1] James Hebdon[1] Kingsley Thurber[1] Paul Webb[1] Roy Wilkins[1] |
Platform(s) | Super Nintendo Entertainment System |
Release date(s) | |
Genre(s) | Sports[1] |
Mode(s) | Single-player, multiplayer |
Looney Tunes B-Ball'(aka Looney Tunes Basketball in some regions) is a basketball video game released for the Super Nintendo Entertainment System in 1995. It was developed by Sculptured Software.
Gameplay
Looney Tunes B-Ball is an arcade-style basketball game starring the Looney Tunes. It is similar to other arcade-style basketball games of the 16-bit era, such as NBA Jam.
The game features 2-on-2 gameplay. Up to four human players can play simultaneously with a SNES Multitap. Players can collect gems on the court to purchase in-game power-ups, such as a protective forcefield or a cream pie to throw at opponents. Another power-up which can be purchased is a character-unique, signature, long-range shot (for a 3-point field goal). These shots can only be used by a character on his defensive side of the court & his team has the funds to do so, but the shot always travels in the direction of the goal his team is attacking. The game ball will, at random, turn into a dog which will run around the court & automatically does this when a shot-clock violation occurs. The game also features in-game cheat codes, which can be used at any time in the game, and are activated by specific sequential button presses.
Reception
GamePro declared the game "great fun for any Looney Tunes or basketball fan", praising the humorous special moves, easy-to-handle controls, and fluid graphics.[2] A reviewer for Next Generation likened the game to a Looney Tunes version of NBA Jam, and concluded it to be "fun for all ages and easy enough for younger players to play." He gave it three out of five stars.[3]