Monolith Soft
Native name | 株式会社モノリスソフト |
---|---|
Kabushiki gaisha Subsidiary | |
Industry | Video game industry |
Founded | October 1, 1999 |
Founder | Tetsuya Takahashi |
Headquarters | Tokyo, Japan |
Key people |
Hirohide Sugiura Tetsuya Takahashi Yasuyuki Honne Koh Kojima |
Products |
Xeno series Project X Zone series Baten Kaitos series Soma Bringer |
Owner | Nintendo |
Number of employees | 109 (June 2016)[1] |
Parent | Nintendo[1] |
Website | monolithsoft.co.jp |
Monolith Soft, Inc. (株式会社モノリスソフト Kabushiki gaisha monorisu sofuto) is a Japanese video game development studio. The company was formed in 1999 by Tetsuya Takahashi shortly after the completion of the first game he was in charge of at Squaresoft - Xenogears. When Squaresoft did not move forward with a Xenogears sequel, Takahashi broke away from the company and formed his own, in order to further focus on more titles in the Xeno series. From 2000 to 2006, the development team worked as a subsidiary of Namco to produce three more titles in the Xeno series, Xenosaga Episode I, Episode II, and Episode III, along with a variety of other titles, most notably, Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins.
In 2007, Nintendo bought all shares from Bandai Namco, making the company a subsidiary of Nintendo. In addition to assisting Nintendo on various projects, they continued the Xeno series with Xenoblade Chronicles and Xenoblade Chronicles X on Nintendo platforms alongside continuing the Namco x Capcom tactical RPG through the spiritual successor crossover series Project X Zone.
History
1999–2002: Founding and Xenosaga Episode I
The company was founded on October 1, 1999 by producer Hirohide Sugiura and director Tetsuya Takahashi after they left Square and accepted an investment from Namco.[2] Development on Xenosaga Episode I, then known as Project X, officially began around the end of 2000. In an interview with GameSpot in 2001, Takahashi stated that Xenogears did not end up the way he originally envisioned. The formation of Monolith Soft allowed the team to reset and start over by creating an all-new series with its own universe. Soon after the establishment of the company, six episodes were planned with the entire series being divided into three major parts. During the development of Xenosaga Episode I, Takahashi had the entire saga's story plotted until the middle of episode five in his mind.[3] Upon its release, the game was met with generally favorable reviews and strong sales performance.[4][5]
2003–2006: Baten Kaitos and Xenosaga sequels
The initial concept for Baten Kaitos: Eternal Wings and the Lost Ocean began in 2001, with development starting six months later.[6] The game was met with generally positive reviews by critics, despite mixed opinions on the battle system, characters, and voice acting.
Some time after the release of the first Xenosaga game, the company underwent through major staff changes. Takahashi stepped down from his role as a producer to allow someone else to handle the direction of the Xenosaga series.[7] Around this time period, the original six-part Xenosaga series went through severe changes by cutting the amount of planned episodes.[7] On April 28, 2004, Namco released Xenosaga Freaks in Japan.[7] Shortly after, Xenosaga Episode II was released in Japan in June 2004, and worldwide the following year. Despite its mixed reviews from critics, the game was considered a financial success, having sold over 256,000 copies in Japan by the end of 2004.[8][9]
Despite Baten Kaitos' lackluster sales, Namco approved a prequel known as Baten Kaitos Origins.[10] Upon its 2006 release, IGN labeled it as "one of the last great gems" on the GameCube.[11] In 2006, Monolith Soft released the Xenosaga Episode III as the finale of the Xenosaga series. According to Bandai-Namco's 3rd Quarter 2006 results, Episode III sold 343,000 copies in Japan, North America and Asia.[12]
2007–2008: Nintendo acquisition
On May 1, 2007, Nintendo acquired controlling interest in the company after Bandai Namco Holdings sold 80% of its 96% stake.[13] Later, Namco sold the remaining 16%, making Monolith Soft a fully incorporated first-party developer for Nintendo.
Soma Bringer, the first original Monolith Soft title for the Nintendo DS, was released in 2008.[14] Critical reception for the game was largely positive; many praised the game for its combat system and character development.[15] Despite being known for their role-playing games, Monolith Soft developed an action-adventure game called Disaster: Day of Crisis for the Wii.[16] The game's reception was mixed, with some sites praising its presentation and others criticizing the unfocused story and lackluster graphics and sounds.[17][18]
2010–2014: Xenoblade Chronicles and other projects
Xenoblade Chronicles, then known as Monado: Beginning of the World, was formally unveiled at E3 2009.[19] In 2010, Nintendo renamed the title to Xenoblade to honor Takahashi. As soon as the project began, the team encountered many difficulties and ran into development issues.[20] The team considered abandoning certain aspects of the game to reach the original scheduled date, but was encouraged by Nintendo to see it through to the end until they were completely satisfied.[20] Upon its release, the game earned unanimous critical acclaim from multiple outlets.[21][22][23]
The company announced on July 8, 2011, that they were opening up an additional studio in Kyoto, Japan.[24] During the development of The Legend of Zelda: Skyward Sword, Monolith Soft helped to create field layout designs, conceptualized sub-events, and wrote some of the text.[25] Additionally, the Kyoto studio worked on the graphics for Animal Crossing: New Leaf. In 2012, the team co-developed Project X Zone with Banpresto, featuring playable characters from various video games, including KOS-MOS and T-elos from the Xenosaga series.[26]
2015–present: Xenoblade Chronicles X and other projects
In January 2013, the company's first high-definition video game for the Nintendo Wii U was officially revealed with a debut trailer for X.[27] Its title was later formally announced as Xenoblade Chronicles X, a spiritual sequel to the widely acclaimed Xenoblade Chronicles on the Wii.[28] Originally intended for release in 2014, the game was delayed to the following year.[29] After launch, the game received generally positive reviews from critics.[30] In the same year, Monolith Soft revealed and released Project X Zone 2 in Japan, featuring returning character KOS-MOS from Xenosaga and Fiora from Xenoblade Chronicles as the new paired characters.[31]
The company reportedly earned a total profit of 2.74 billion yen for the fiscal year ending in March 2016. This marks a significant increase from the 1 billion yen earned from the previous year.[32] The company assisted in the development of Nintendo's The Legend of Zelda: Breath of the Wild.[33]
On October 16, 2015, Monolith Soft posted "urgent" mass recruitment job openings for both the Kyoto and Tokyo offices, particularly for 3D designers.[34][35] In an interview with series director Takahashi, he said he would like to return to a more story-driven JRPG game like Xenoblade Chronicles after the more game-play focused Xenoblade Chronicles X. He would also like to continue the Xenoblade series by using a variety of settings rather than using the fantasy and science fiction settings from each game respectively.[36] Regarding their next project, Takahashi stated "I get bored with things pretty easily, so I'd like to keep creating things with different approaches every time. Along those lines, I'd definitely like my next project to look and feel pretty different from this one. The 'Xeno' name, by the way, really just exists to make it clear that these are Tetsuya Takahashi productions."[37]
List of games developed
Tokyo Software Development Studio
Kyoto Software Development Studio
Title | Publisher | Platform | Release | Additional details |
---|---|---|---|---|
Animal Crossing: New Leaf | Nintendo | Nintendo 3DS | 2012 | Special thanks |
Pikmin 3[38] | Nintendo | Wii U | 2013 | Special thanks |
The Legend of Zelda: A Link Between Worlds[39] | Nintendo | Nintendo 3DS | 2013 | Special thanks |
Splatoon | Nintendo | Wii U | 2015 | Special thanks |
Animal Crossing: Happy Home Designer | Nintendo | Nintendo 3DS | 2015 | Special thanks |
The Legend of Zelda: Breath of the Wild[33] | Nintendo | Wii U, Nintendo Switch | 2017 |
References
- 1 2 "会社情報 | 株式会社モノリスソフト". Monolith Soft (in Japanese). Monolith Soft. Retrieved 7 June 2014.
- ↑ Cubed³ staff (2006-08-03). "Monolith Soft on Nintendo Wii Support, Baten Kaitos II & More". Retrieved 2007-02-11.
- ↑ "The History of Xenogears and Xenosaga – Part 2: Xenosaga". Retrieved 2016-07-15.
- ↑ ナムコ、2002年3月期決算説明会資料を公開 PS2「ACE COMBAT 04」日本で44万本、「ゼノサーガ」45万本. Game Impress Watch. 30 May 2002. Archived from the original on 28 June 2013. Retrieved 8 January 2013.
- ↑ Clayton, Phillip (26 May 2004). "Namco Announces Profits, Release Dates". RPGamer. Archived from the original on 2 April 2015. Retrieved 22 January 2015.
- ↑ Jonric (October 21, 2004). "RPG Vault: Baten Kaitos: Eternal Wings and the Lost Ocean Interview". IGN. Retrieved July 15, 2010.
- 1 2 3 "The History of Xenogears and Xenosaga – Part 3: Xenosaga II & III". Retrieved 2016-07-24.
- ↑ "2004年ゲームソフト年間売上TOP300" [2004 Game Software Annual Sales Top 300]. Famitsū Gēmu Hakusho 2005 ファミ通ゲーム白書2005 [Famitsu Game Whitebook 2005] (in Japanese). Tokyo: Enterbrain. 2005. Archived from the original on 14 January 2016.
- ↑ Maragos, Nick (25 May 2005). "Namco Posts FY2005 Results". Gamasutra. Archived from the original on 22 January 2015. Retrieved 22 January 2015.
- ↑ "Bring Back Baten Kaitos!". 20 July 2015.
- ↑ Bozon, Mark (October 2, 2006). "Game of the Month: September". IGN. Retrieved July 15, 2010.
- ↑ RPGFan (2007-02-17). "Bandai Namco Announces 3rd Quarter Results". Retrieved 2007-05-06.
- ↑ IGNWii (2007-04-27). "Nintendo Acquires Xenosaga Developer". Retrieved 2016-07-16.
- ↑ "Mystery trademark revealed: Monolith Soft's Soma Bringer". Engadget. Retrieved 2016-07-15.
- ↑ "RPGamer > Staff Retroview > Soma Bringer". www.rpgamer.com. Retrieved 2016-07-15.
- ↑ "Disaster: Day of Crisis news quake". Retrieved 2016-07-15.
- ↑ Wales, By Matt. "Disaster: Day of Crisis Review". IGN. Retrieved 2016-07-15.
- ↑ "Disaster: Day of Crisis Review". Retrieved 2016-07-15.
- ↑ McWhertor, Michael. "Nintendo's Wii RPG Monado: Beginning of the World In Pictures". Retrieved 2016-07-15.
- 1 2 "Iwata Asks". iwataasks.nintendo.com. Retrieved 2016-07-24.
- ↑ "PCWorld - News, tips and reviews from the experts on PCs, Windows, and more". PCWorld. Retrieved 2016-07-24.
- ↑ "Xenoblade Chronicles review: A cut above". Engadget. Retrieved 2016-07-24.
- ↑ "'Xenoblade Chronicles' (Wii)". 2011-08-26. Retrieved 2016-07-24.
- ↑ "Monolith Soft Kyoto Studio – work details, Animal Crossing: New Leaf involvement". Go Nintendo. July 3, 2013. Retrieved April 13, 2015.
- ↑ "Monolith Soft's Involvement in Skyward Sword Detailed - News". Nintendo World Report. Retrieved 2016-07-15.
- ↑ George, By Richard. "The Stars of Project X Zone". IGN. Retrieved 2016-07-15.
- ↑ "Monolith Soft's Wii U RPG debut trailer - Gematsu". 2013-01-23. Retrieved 2016-07-15.
- ↑ "Monolith Soft's Wii U game is Xenoblade Chronicles X - Gematsu". 2014-06-10. Retrieved 2016-07-15.
- ↑ "Xenoblade Chronicles X delayed into 2015 - Nintendo Insider". 2014-06-14. Retrieved 2016-07-15.
- ↑ Whitehead, Thomas (2015-11-30). "Review: Xenoblade Chronicles X". Nintendo Life. Archived from the original on 2015-11-30. Retrieved 2015-04-21.
- ↑ Goldfarb, By Andrew. "TGS 2015: Fire Emblem, Xenoblade Characters Join Project X Zone 2". IGN. Retrieved 2016-07-15.
- ↑ "モノリスソフト、16年3月期の最終利益は2.7倍の2.74億円と大幅増益…『Xenoblade』や『XenobladeX』『PROJECT X ZONE 2』を開発 - Social Game Info".
- 1 2 3 "Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild". Game Informer. Retrieved 2016-07-15.
- ↑ "採用情報 | 株式会社モノリスソフト". www.monolithsoft.co.jp. Retrieved 2016-07-15.
- ↑ "Xenoblade Developer Posts For "Urgent" And "Mass" Openings". Siliconera. 2015-10-16. Retrieved 2016-07-15.
- ↑ "Tetsuya Takahashi Talks Xenoblade Chronicles X". Retrieved 2016-07-15.
- ↑ Peckham, Matt. "5 Things 'Xenoblade Chronicles X' Director Tetsuya Takahashi Told Us". TIME.com. Retrieved 2016-07-15.
- ↑ "Monolith Soft half bei Pikmin 3 mit". Retrieved 2016-07-15.
- ↑ "Monolith Soft war an Zelda: A Link Between Worlds beteiligt". Retrieved 2016-07-15.