Mr. Do's Wild Ride
Mr. Do's Wild Ride | |
---|---|
Developer(s) | Universal |
Publisher(s) | Universal |
Platform(s) | Arcade |
Release date(s) | January 1984 |
Genre(s) | Platform |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright |
Arcade system |
Z80 (@ 3.9 MHz), (2x) Z80 (@4 MHz) Sound Chips : (4x) SN76496 (@ 4 MHz) |
Display | Raster resolution 240 x 192 (Horizontal) Palette Colors 258 |
Mr. Do's Wild Ride is the third game in Universal's Mr. Do! arcade series, although it was originally titled Go! Go! Coaster and did not involve Mr. Do!. Mr. Do!'s Wild Ride was released in 1984.
Gameplay
Mr. Do!'s scenario is a roller coaster, and the object is to reach the top. As the cars (and eventually other objects) speed around the track, you must escape by using a super speed button, or by climbing up small ladders scattered about the track. Two icons at the end of the level range from cakes to EXTRA letters or diamonds change upon collecting cherries at the top of each letter. The game is timed, and the timer ticks faster when the super speed button is depressed.
Brief Description of level configurations
- Basic roller coaster
- Large bobbing pirate ship
- Elevators
- Large bowling balls fly around track
- Fifth: carousel intersects coaster
- Sixth: elevators in circular paths
After the sixth level is completed, the aforementioned screens are redone in order with various obstacles and/or more roller coaster cars with which to contend.
Clones
The game was cloned for the Commodore 64 and the ZX Spectrum by Ocean Software as Kong Strikes Back!, which also incorporates cosmetic aspects of Donkey Kong.[1]