OutRunners
OutRunners | |
---|---|
Developer(s) | Sega AM1 |
Publisher(s) | Sega[lower-alpha 1] |
Composer(s) |
Takayuki Nakamura Takenobu Mitsuyoshi |
Platform(s) | Arcade, Sega Genesis |
Release date(s) |
Arcade
Sega Mega Drive
|
Genre(s) | Racing game |
Mode(s) | Single-player, multiplayer |
Cabinet | Sit-down, upright |
Arcade system | Sega System 32 Multi |
Display |
Dual monitor, Raster resolution, 640 x 224 (Horizontal), 32,768 out of 4,194,304 colors[1] |
OutRunners (アウトランナーズ) is a racing video game developed by Sega and AM1 and released in Japan, Europe, and North America in 1992 .[2] It constitutes the third release in the arcade OutRun series and was ported to the Mega Drive by Data East in 1994.
Description
OutRunners is the fourth game in the Out Run series, following Battle Out Run and Turbo Outrun. After Turbo Outrun's departure from Out Run's laid-back, charming atmosphere, fans wanted a game that captured the spirit of the original. OutRunners succeeded in doing this; it brought back the ability to take different paths through forks in the road, returned to a lighthearted atmosphere, and distanced itself well from the "serious" Turbo Outrun. The game featured head-to-head support, and with enough cabinets, up to eight players could challenge each other. It was also the only game in the Out Run series to feature various selectable cars and multiple endings until OutRun 2. OutRunners was the most successful game released for Sega's System Multi 32 hardware, and one of the last successful 2D games released by Sega. OutRunners was also known for having some of the best looking graphics seen at the time, thanks to creative sprite design and a very skillful use of parallax scrolling, similar to that found in Power Drift, released four years earlier. The game holds up very well today, and plays very similarly to a modern polygon based 3D racer, something not common in a racing game that utilises 2D graphics.
Some routes are accessible on more than one route combination like in the original Out Run. After the initial starting stage, the player has the option of either turning east or west. West leads through San Francisco, through the Easter Islands, into Asia and either into Africa or Europe. East goes through the Grand Canyon, South America or Niagara Falls, across the Atlantic Ocean, into Europe and either into Asia or Australia.
An anthropomorphic broad bean character is featured on billboards and the start of the game called "Broad Bean," a parody of Bibendum (the Michelin man), presumably the mascot of the fictional company sponsoring the race, Sam Spree. In the Mega Drive version, both Sonic and Tails may fly by in a pair of Tornados and sprinkle the Sega logo onto the screen. Sonic can also be seen on various billboards in the first stage.[3]
All of the selectable cars in OutRunners are fictional convertibles, but bear resemblance to real automobiles. Notably, the Speed Buster closely resembles the Ferrari Testarossa featured in the original OutRun. Each car has its own set of a driver and passenger character, and have their own unique ending vignette if the player makes it to a goal. Each character set also has their own way of acting when their car crashes (Flying through the air, bouncing like balls, running after the car, etc.), but unlike their OutRun counterparts, they always land right back in the car and keep going without stopping. Each car has its own number of gears for Manual transmission ranging from two to six.
Development
OutRunners features all four of the songs from the original OutRun by Hiroshi Kawaguchi, as well as various new tracks composed by Takenobu Mitsuyoshi and Takayuki Nakamura. Kawaguchi also contributed two tracks, one of which was composed with Nakamura.
Ports
Reception | ||||||
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A port of the game was released for the Mega Drive/Genesis by Data East. It featured a forced split-screen in single player modes, where one screen focused on the player and the other on the AI - a gripe many buyers had with the game. Of course, this is because they had to convert a new 32-bit game onto an aging 16-bit console. Though the graphics were merely an adaptation of the arcade version, all other features of this version were kept intact, such as the original arcade soundtrack featuring four songs from the original Outrun. Andy Dyer wrote in Mega that it was "the most embarrassing driving game to appear on the Mega Drive."
Notes
References
- ↑ "System 16 - Sega System Multi 32 Hardware (Sega)".
- ↑ "Out Runners". The International Arcade Museum. Retrieved 10 Nov 2013.
- ↑ "Cameos & Related Games".
- ↑ Mega review, issue 22, page 47, July 1994