Parallel play
Parallel play is a form of play in which children play adjacent to each other, but do not try to influence one another's behavior. Children usually play alone during parallel play but are interested in what other children are doing. This usually occurs after the first birthday.[1] It usually involves two or more children in the same room who are interested in the same toy, each seeing the toy as their own. The children do not play together, but alongside each other simply because they are in the same room. Parallel play is usually first observed in children aged 2–3.[2] An observer will notice that the children occasionally see what the others are doing and then modify their play accordingly. The older the children are, the less frequently they engage in this type of play. However, even older preschool children engage in parallel play, an enduring and frequent activity over the preschool years. The image of parallel play is two children playing side-by-side in a sandbox, each absorbed in his or her game, not interacting with the other. "This is considered an early stage in child development, characterized by egocentric behavior and the inability to decenter and coordinate with the activities of a 'playmate'".[3]
In education, parallel play also describes activities where students are divided into pairs or small groups and work on the same activity simultaneously. This gives all students equal opportunity for active involvement and reduces exposure – since all students are playing, none are watching." This stage ends when a child develops the ability to engage in interactive play behavior and symbolic communication.[3]
History
Mildred Parten was one of the first to study peer sociability among 2 to 5-year-olds in 1932. Parten noticed a dramatic rise of interactive play with age and concluded that social development includes three stages.[4] Parallel play is the first of three stages of play observed in young children. The other two stages include simple social play (playing and sharing together), and finally cooperative play (different complementary roles; shared purpose). The research by Parten indicated that preschool children prefer groups of two, parallel play was less likely with age, a majority of the kids chose playmates of the same sex and sand play along with constructive work were the most common parallel play activities. Other findings in her study showed that I.Q. level had little impact, siblings preferred to play with each other, home environment was a big factor and playing house was the most common form of social play among children.[5] Research indicates that these forms of play emerge in the order suggested by Parten, but they do not form a developmental sequence in which later-appearing ones replace earlier ones. All types coexist during the preschool years.[6] Vygotsky believed that play during childhood created a zone of proximal development of the child and guided in intellectual development.[7] Socioeconomic status appeared to only impact associative play, where British children who were used in the study of low socioeconomic status preferred that type of play. This could be explained due to the fact that those kids had fewer toys and more siblings to share toys with.[8]
Developing skills
Parallel play helps children begin language development and create social relationships. "Rubin et al.(1976) have suggested that those who play beside others may desire the company of other children but may not yet have the skills required to play in an associative or cooperative manner".[9] It can also assist with gross and fine motor skills, through the child's own individualized play. Parallel play can increase confidence because children are learning to play near others. Children can observe one another and learn to use new skills from playing alongside others. Eventually, it will lead to social development where the child will form relationships with others during play. Parallel play can be useful in encouraging expression of a child's feelings through their own individualized play. The child will increasingly learn to share and become aware of others emotions, as well as learn cause and effect through trial and error of adjusting and solving problems in play.
"Parallel play is often viewed as characteristics of a “stage” through which children pass as they develop from solitary players to social players".[9] Children will undergo different playing stages in order to finally join people in groups. Analysis published in 2003 in Early Childhood Research Quarterly showed that preschool children, who enjoy watching others engage in parallel play, can have future activities designed to help with transition into higher levels of social interaction. The parallel-play activities can help neglected or rejected children with social transition between social-play states.[10] Smith believed parallel play to be optional and not "After Parallel play, children were most likely to be found in either Together or Group Play".[9] This suggests that parallel play played an important role to this transition.
According to a study performed by Wei Peng and Julia Crouse, parallel play can be used to design games, especially active video games that involve physical activity, to be more effective. Playing with other people, even if those individuals are strangers, was more motivational than playing alone and there does not appear to be a major difference in cooperation and competition between same physical space mode and separated physical-space mode.[11] Also playing with others or online creates an ability to relate to others and parallel competition in separated space is more enjoyable, more physically exerting and creates higher future play motivation.[11]
Children cope differently depending on how they were raised, this also applies to how they cope with unfamiliar beings in their lives. Jens B. Asendorpf refers to parallel play as a child's coping style, and explains that children who want to play with an unfamiliar peer will resort to this style. This coping style allows children to engage in the same activities as their peers from afar, until they are comfortable enough to socialize with their peers [12]
References
- ↑ Kail, R.V., & Cavaunaugh, J.C. (2007) Human Development: A Life-Span View (5th ed.). Belmont, CA: Wadsworth, Cengage Learning.
- ↑ Santrock, John (1999). Life-Span Development. New York: McGraw Hill, Inc. ISBN 0-697-36439-9.
- 1 2 Conrad, Peter (1997). "Parallel Play in Medical Anthropology and Medical Sociology". 28.: 91.
- ↑ Vasta, Ross (1998). Child Psychology:The Modern Science. New York: John Wiley & Sons, Inc. ISBN 978-0471192213.
- ↑ Parten, M. B. "Social Play among Preschool Children." The Journal of Abnormal and Social Psychology 28.2 (1933): 136-47. PsycINFO. Web.
- ↑ Berk, Laura (2004). Development of the Life-Span. Boston: Allyn & Bacon. ISBN 0-205-39157-5.
- ↑ Vygotsky, L.S. "Play and its role in the Mental Development of the Child."Voprosy psikhologii, 1966, No. 6. Database: Psychology and Marxism Internet Archive (marxists.org) 2002
- ↑ Dyer, Sally; Moneta, Giovanni B. "Frequency of parallel, associative, and co-operative play in British children of different socioeconomic status". Social Behavior & Personality: International journal. 2006, Vol. 34 Issue 5, p587-592. 6p. , Database: Academic Search Complete
- 1 2 3 Bakeman, Roger; Brownlee, John R. (Sep 1980). "The Strategic Use of Parallel Play: A Sequential Analysis". Child Development. 51 (3): 873–878. doi:10.2307/1129476. JSTOR 1129476.
- ↑ C.C. Robinson "Sequential transition patterns of preschoolers’ social interactions during child-initiated play: Is parallel-aware play a bidirectional bridge to other play states?". Early Childhood Research Quarterly 18 (2003) 3–21. PsycINFO. Web.
- 1 2 Peng, Wei; Crouse, Julia. "Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion". Cyberpsychology, Behavior And Social Networking. ISSN 2152-2723, 2013 Jun; Vol. 16 (6), pp. 423-7 Database: MEDLINE Complete
- ↑ Asendorpf, Jens B. (1991). "Development of Inhibited Children's Coping with Unfamiliarity". Child Development. 62 (6): 1460. doi:10.2307/1130819. JSTOR 1130819.
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