RaceRoom
RaceRoom Racing Experience | |
---|---|
Developer(s) | Sector3 Studios |
Publisher(s) | RaceRoom Entertainment AG |
Platform(s) | Microsoft Windows |
Release date(s) | February 12, 2013 |
Genre(s) | Racing simulation |
RaceRoom Racing Experience (R3E) is a free-to-play racing simulator for Microsoft Windows, developed by Sector3 Studios, (formerly known as SimBin Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.
Development
According to Sector3's Christopher Speed, RaceRoom is created and maintained by 10-11 people.[1] Since its release on the 12th of February 2013, RaceRoom has been updated regularly with new features and content and has received significant improvements in all departments.[2]
RaceRoom is built utilising Image Space Incorporated's[3] isiMotor2 racing simulation game engine. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine[4] which is capable of different times of day, features commonly used post-processing effects and has native support for rain. RaceRoom also features a custom audio engine[5] and is often cited as the benchmark sounding racing simulation on PC.[6][7][8] In a March 2016 interview with Inside Sim Racing, Sector 3's Jean-François Chardon stated the original ISI code remaining in RaceRoom is "less than 20 percent".[9]
Sector3 Studios works with real racecar drivers, using feedback from Bruno Spengler,[10] Daniel Juncadella,[11] Kelvin van der Linde,[12] and Mikaela Ahlin-Kottulinsky[13] to fettle the simulation aspects of R3E such as vehicle physics and tyre modelling. Telemetry data derived from global partners such as DTM, WTCC, ADAC GT Masters and KW Suspensions[14] is also used to further develop the physics model of the cars.
Gameplay
RaceRoom offers many different game modes such as Multiplayer Races, Custom Championships, Single Races, Practice, Leaderboard Challenges and Online Competitions. The simulation also includes an online portal that keeps track of player statistics and leaderboard entries that serve as a platform for the players' activities.
RaceRoom regularly hosts major competitions with their partners and series. Mercedes-AMG has used RaceRoom to scout for talents in the game that would later make it into the AMG academy.
Vehicles
There are more than 100 fully licensed cars available, spanning from Touring cars, GT cars, Prototypes, GTO, Open Wheel, 4th Generation Group 5 cars, sportcars, hillclimb and historic classes.
Tracks
The R3E track roster includes more than 25 tracks from all across the globe, including the entire DTM and ADAC GT Masters calendar, hillclimb tracks and a laser-scanned Nürburgring-Nordschleife.
Reception
Eurogamer reviewed RaceRoom in 2014 and called it "the best racing game you've never heard of".[15]
See also
References
- ↑ Partridge, Jon. "Rising from the ashes: RaceRoom Racing Experience". www.redbull.com. Retrieved 2016-06-02.
- ↑ "News - All News". store.steampowered.com. Retrieved 2016-06-02.
- ↑ "Image Space Inc. | Ann Arbor, MI based Software Developer.". imagespaceinc.com. Retrieved 2016-06-02.
- ↑ "RaceRoom Racing Experience – Diego Sartori Q&A #2". VirtualR. Retrieved 2016-06-02.
- ↑ "Simbin's "God of Thunder" Anthony Monteil!". Track Time Audio. 2013-03-06. Retrieved 2016-06-02.
- ↑ "RaceRoom is the best racing game you've never heard of". Eurogamer.net. Retrieved 2016-06-02.
- ↑ "Sim Review: RaceRoom Racing Experience". nasportscar.com. 2015-11-17. Retrieved 2016-06-02.
- ↑ "RaceRoom Racing Experience Impressions | True PC Gaming". Retrieved 2016-06-02.
- ↑ Inside Sim Racing (2016-03-23), This Week Inside Sim Racing - Sector3 Studios Interview - LIVE !, retrieved 2016-06-02
- ↑ RaceRoom (2015-10-09), DTM Experience 2015 | Physics Dev Stream with Bruno Spengler, retrieved 2016-06-02
- ↑ RaceRoom (2015-10-14), DTM 2015 Physics Dev Stream with Daniel Juncadella, retrieved 2016-06-02
- ↑ RaceRoom (2015-08-23), Physics Test Race with Kelvin van der Linde, retrieved 2016-06-02
- ↑ J-F Chardon (2015-10-07), @MikaelaAhlinK live from our studio after test driving our Audi TT Cup!, retrieved 2016-06-02
- ↑ "RACEROOM RACING EXPERIENCE | KW Automotive Blog". blog-int.kwautomotive.net. Retrieved 2016-06-02.
- ↑ Robinson, Martin (October 24, 2014). "RaceRoom is the best racing game you've never heard of". Eurogamer.net. Retrieved May 30, 2016.