Red Zone (video game)
Red Zone | |
---|---|
North American cover art | |
Developer(s) | Zyrinx |
Publisher(s) | Time Warner Interactive |
Designer(s) |
Mikael Balle Jesper Vorsholt |
Programmer(s) |
David Guldbrandsen Karsten L. Hvidberg Jens Albertsen |
Composer(s) | Jesper Kyd |
Platform(s) | Sega Genesis |
Release date(s) | |
Genre(s) | Top-down shooter |
Mode(s) | Single-player |
Red Zone is a video game developed by Zyrinx and published by Time Warner Interactive in 1994 for the Sega Genesis console.
A pre-release version of this game - Hardwired - has been deemed by the (now defunct) developer as publicly distributable.[2][3]
The game used a number of technologies that were not prevalent at the time on the Genesis/Mega Drive.
Reception
Electronic Gaming Monthly determined that the game is difficult to get used to, particularly its top-down perspective, but that the number of usable weapons and missions are impressive and "Both the combat and aerial sequences are innovative and enjoyable". They scored it a 6.8 out of 10.[4] GamePro, while commenting that the helicopter handling and graphical intro are impressive, concluded that the poor controls when maneuvering characters on the ground effectively kill any potential enjoyment.[5]
References
- 1 2 Red Zone at GameFAQs
- ↑ Nick Gibson (September 1, 2006). "Developer's Den: Zyrinx". Sega-16.com. Retrieved September 28, 2010.
In a move that was certainly unorthodox at the time, Zyrinx [released] the beta of Red Zone into the public domain
- ↑ "Freeware Genesis ROMs". Eidolon's Inn. Retrieved 28 September 2010.
- ↑ "Review Crew: Red Zone". Electronic Gaming Monthly (65). EGM Media, LLC. December 1994. p. 44.
- ↑ "ProReview: Red Zone". GamePro (66). IDG. January 1995. p. 48.