Spot Goes To Hollywood

Spot Goes to Hollywood

Cover art (Mega Drive)
Developer(s) Eurocom (MD/GEN)
Burst (SS, PS)
Publisher(s) Virgin Interactive (Saturn,PS, EU Megadrive)
Acclaim Entertainment (Genesis NA)
Composer(s) Tommy Tallarico (MD/GEN)
Keith Arem (SS, PS)
Platform(s) Mega Drive/Genesis, Sega Saturn, PlayStation
Release date(s)

Mega Drive/Genesis
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  • NA: November 1995

Sega Saturn
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  • NA: January 22, 1997

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  • JP: January 10, 1997

PlayStation
‹See Tfd›

  • NA: November 30, 1996

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  • JP: January 10, 1997

‹See Tfd›

  • EU: February 1997
Genre(s) Platformer
Mode(s) Single-player

Spot Goes to Hollywood is a platform video game released by Virgin Interactive for the Mega Drive/Genesis as the sequel to Cool Spot. A Sega Saturn and PlayStation version was later released, featuring different levels but similar gameplay to the original version. Sega 32X and SNES versions were also in development but got canceled before release. It utilizes an isometric graphics system to provide a pseudo-3D playing experience. The player controls Spot, once the mascot for the 7 Up soft drink, as he travels to various places trying to free his friends.

Description

Screenshot of gameplay

The central character in the game is Spot. Spot has become trapped in a movie projector. As he jumps from film to film, he encounters many classic film genres; these make up the various levels of the game. The main levels are a pirate movie, an adventure movie, and a horror movie, but there are many other bonus films to unlock.

Reception

Electronic Gaming Monthly scored the Genesis version a 7.125 out of 10. All four of their reviewers were impressed with the graphics and level design, and while one of them felt that the isometric perspective and controls make the game frustrating to the point of being unplayable, the other three felt that the difficulties presented by the perspective and controls actually enhance the experience.[1] GamePro gave it a negative review, complaining of the player character's slowness, the way the isometric perspective makes it difficult to judge where ledges are, the "average at best" graphics, and the poor sound effects.[2]

References

  1. "Review Crew: Spot Goes to Hollywood". Electronic Gaming Monthly. Ziff Davis (79): 31. February 1996.
  2. "ProReview: Spot Goes to Hollywood". GamePro. IDG (90): 60. March 1996.

External links

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