Spyborgs
Spyborgs | |
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Developer(s) | Bionic Games |
Publisher(s) | Capcom |
Designer(s) | Michael Stout |
Platform(s) | Wii |
Release date(s) | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player, Multiplayer |
Spyborgs is a beat 'em up video game for the Wii developed by Bionic Games and published by Capcom. It was released in North America on September 22, 2009.
Gameplay
![](../I/m/Spyborg.jpg)
Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities.[3]
For each level, players can choose two out of the three Spyborgs, which include:
- Clandestine, formerly known as Kuno Ichi, a quick and nimble female ninja
- Bouncer, a lumbering but powerful robot
- Stinger, a soldier with a cybernetic gun arm.[4]
Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage.[3] Alternatively, players can also choose to play with the buttons on the Wii Remote instead.
Development
Initially announced in June 2008 at Capcom's Captivate event,[5] Spyborgs underwent a major redesign after a lukewarm reception from the gaming press.[6] Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows,[7] to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials.[8] The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler.[9]
The game was developed in an internal engine designed by Bionic Games, not MT Framework.[10]
Reception
Spyborgs has achieved mixed reviews among critics. IGN awarded the game a 7.5 out of 10, praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation.[11] Eurogamer issued a nominal rating of 5 out of 10, criticising the game for being generic.[12]
References
- ↑ "Spyborgs Release Date Moved Forward". Gaming Union. Retrieved 2009-08-12.
- ↑ Purchese, Robert. "Spyborgs given September date". EuroGamer. Retrieved 2009-07-21.
- 1 2 McInnes, Shaun (2009-06-04). "Spyborgs E3 2009 Hands-On Impressions". GameSpot. Retrieved 2009-07-04.
- ↑ "Spyborgs Exclusive Character Profile - Stinger" Kidzworld.com. Retrieved on 2009-09-04.
- ↑ McWhertor, Michael (2008-06-03). "Capcom Announces Spyborgs For Wii". Kotaku. Retrieved 2008-06-03.
- ↑ Nelson, Randy (2008-08-05). "Capcom: Spyborgs undergoing 'significant overhaul'". Joystiq. Retrieved 2009-07-04.
- ↑ Hatfield, Daemon (2008-06-03). "IGN: Spyborgs Preview". IGN. Retrieved 2008-06-03.
- ↑ Mitchell, Richard (2009-04-28). "Capcom's Spyborgs resurfaces, fresh video and screens". Joystiq. Retrieved 2009-07-04.
- ↑ Crecente,, Brian (2009-04-29). "Spyborgs Preview: Why Waggle". Kotaku. Retrieved 2009-07-04.
- ↑ Svensson, Christian (July 6, 2012). Did Spyborgs use the MT Framework?. Capcom. Retrieved April 18, 2016.
- ↑ Casamassina, Matt. "Spyborgs Review on IGN". Retrieved 2009-09-24.
- ↑ Reed, Kristan. "Spyborgs Review on Eurogamer". Retrieved 2009-09-24.