Super Adventure Island II
Super Adventure Island II | |
---|---|
North American cover art | |
Developer(s) | Hudson Soft |
Publisher(s) | Hudson Soft |
Distributor(s) | Nintendo |
Designer(s) |
T. Kazaku S.U. Bandit Karayan Sadamasa Ono |
Composer(s) |
Akihiro Akamatsu Sachiko Oita Shinji Nakaya |
Series | Super Adventure Island |
Platform(s) | Super NES, Virtual Console |
Release date(s) |
Super NES Virtual Console |
Genre(s) | Platform-adventure, Metroidvania[1] |
Mode(s) | Single-player |
Super Adventure Island II (高橋名人の大冒険島Ⅱ Takahashi Meijin no Daibōken Jima Tsū, "Master Takahashi's Great Adventure Island II") is a Super NES video game by Hudson Soft and was the final entry in the series, until Hudson announced in 2009 a new game on WiiWare called Adventure Island: The Beginning. Unlike most of the previous games, this one is not a straight platformer; instead, it plays like an action/adventure game that encourages exploration, similar to the later Wonder Boy games.
Story
Following on from New Adventure Island, in this game Master Higgins, along with his wife Tina, are stricken by a storm while on their honeymoon. Both of them end up separated by the storm, and Master Higgins wakes up to find out that he does not remember anything. After exploring the island he is on, he finds out that the island is ruled by a king who recently found a girl that also suffers from amnesia and is appointed to become queen. However, she is mysteriously kidnapped and the king requests Higgins to find her. Higgins accepts the mission since he feels that the girl is able to help him recover his lost memories.
Game
Super Adventure Island II puts the player in a world map that is separated in different islands. Each one has various items and equipment, some of which can be used to access other areas on other islands to progress.
On the world map, the player travels by raft on the sea. While on the map and like in some RPGs, an enemy can randomly attack, which changes the game in another perspective (in this case, a side-scroller), where the player must defeat the enemies or flee from the area by going to a side of said area.
Once the player accesses an island or some secret area, the game switches to a side-scrolling view. In this mode is where the main game takes place.
Reception
GamePro stated in their review that "Targeted toward younger and first-time adventurers, Super Adventure Island II is light fare for RPG fans. But there's plenty of action for all comers." They commented that the animation is very limited, but that the game's emphasis is on the gameplay, which is solidly excellent.[2]
References
- ↑ Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Retrieved July 7, 2016.
- ↑ "ProReview: Super Adventure Island II". GamePro (67). IDG. February 1995. p. 64.