Suzuka 8 Hours (video game)

Coca-Cola Suzuka 8 Hours

Arcade flyer (featuring the game's cabinet)
Developer(s) Namco
Arc System Works (SNES)
Publisher(s) Namco
Platform(s) Arcade, SNES
Release date(s)

Arcade

  • JP: October 10, 1992
  • WW: November 28, 1992

SNES

  • JP: October 15, 1993
  • WW: May 11, 1994
Genre(s) Racing
Mode(s) Up to 8 players simultaneously
Cabinet Upright
Arcade system Namco System 2
CPU 2x Motorola 68000 @ 12.288 MHz,
1x Motorola M6809 @ 3.072 MHz,
1x Hitachi HD63705 @ 2.048 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x C140 @ 21.39 kHz
Display Horizontal orientation, Raster, 288 x 224 resoluition

Coca-Cola Suzuka 8 Hours (スズカエイトアワーズ Suzuka Eito Awāzu) is a motorcycle racing arcade game released by Namco in 1992 based on the racing event of the same name; it runs upon Namco System 2 hardware, and allows players to race against up to seven CPU-controlled opponents on the Suzuka Circuit, with a preset time limit. Like the real-life event, the original arcade game prominently features Coca-Cola as a sponsor - so as a result the game's full name is Coca-Cola Suzuka 8 Hours. (In recent years, the race has been called the 'Coke Zero Suzuka 8 Hours' to promote a beverage in the company's line.)

A sequel, Suzuka 8 Hours 2 (スズカエイトアワーズ2 Suzuka Eito Awāzu Tsu) was released in 1993, but only in Japan; it added three new tracks (the "Green Hill Circuit", the "Bayside Raceway" and the "Devil's Canyon Circuit") to the Suzuka Circuit of the original.

Gameplay

Screenshot of the game

The game was made available in two-player cabinets featuring two monitors and two replica motorcycles; players accelerate their bikes by holding down the throttle grip and brake by using the brake lever, while steering is accomplished by physically leaning the bike left or right. The arcade game can be played by up to eight players simultaneously by linking four two-player cabinets together, and the players must complete an entire lap of the track within a preset time limit - and upon completion of a lap, the time is extended for all players in the race. The first player to complete a preset number of laps (between 3 and 6 and adjustable by the arcade operator) wins the race; as in Final Lap and Dirt Fox (the latter of which was only released in Japan), if they manage to finish the race in less than a preset time, they will have the opportunity to enter their initials upon the game's "best time" (as opposed to high score) table.

SNES version

Suzuka 8 Hours was later ported to the SNES, in 1993; the game simulates the actual eight-hour race as eight "virtual hours", or over ninety "real-time" minutes. The object is to complete as many laps as possible before the time runs out - and if it does, the timer starts going up again (as penalty time) and the next trip to the finish line ends the race. Upon reviewing this version, GamePro criticized the absence of sound from CPU competitors' engines and the "distracting" music; however, they praised the responsive controls and "sharp" graphics.[1]

References

  1. "Get Ready to Race". GamePro (58). IDG. May 1994. p. 114.
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