Test of the Warlords

Test of the Warlords
Code CM1
Rules required Dungeons & Dragons
Character levels 15+
Campaign setting Dungeons & Dragons
Authors Douglas Niles
First published 1984
Linked modules
CM1, CM2, CM3, CM4, CM5, CM6, CM7, CM8, CM9

Test of the Warlords (ISBN 0-88038-116-7) is a 1984 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM1 and is TSR's product number 9117. The adventure takes place in Norworld, which is located in the north east corner of the Known World on Mystara. This campaign contains elements of hack-and-slash adventure, political intrigue and full-scale war.

Plot summary

Test of the Warlords is a campaign setting and scenario concerning the establishment of dominions in the land of Norwold.[1] The module includes a description of Norwold, including its land and rulers, dungeon and wilderness encounters, and guidelines on how to handle large battles.[1]

The fame of the players' heroes have earned them the right and title to run a realm of their own, under the supervision of the king of Norworld, a newly colonized region to the north of Mystara. But even from the start, with all the troubles of establishing your own pockets of civilization in as yet untamed wilderness, Norworld has become the center of attention in the struggle between two old enemies: The sorcerous empire of Alphatia and the war-mongering realm of Thyatis.

Publication history

CM1 Test of the Warlords was written by Douglas Niles, with a cover by Clyde Caldwell, and interior illustrations by Jeff Easley, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[1]

Table of Contents

Chapter Page
Prologue: how to run this adventure 2
The setting: outlining Norworld and the Empires 4
Nonplayer Characters: Introducing Kings and Lords 9
Landgrab: Beginning the Adventure 12
Major Events: Bringing Dominions Together 14
Norworld Encounters: Expanding the Campaign 18
War of the Crowns: Running Campaign battles 28
Epilogue: Continuing the Campaign 30

Credits

Notable nonplayer characters

See also

References

  1. 1 2 3 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 136. ISBN 0-87975-653-5.


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