The Revenge of Shinobi (Game Boy Advance)

The Revenge of Shinobi

Cover art

The Revenge of Shinobi cover art
Developer(s) 3d6 Games
Publisher(s)
Series Shinobi
Platform(s) Game Boy Advance
Release date(s)
  • NA: November 19, 2002
  • PAL: May 23, 2003
Genre(s) Action, platform, hack and slash
Mode(s) Single-player

The Revenge of Shinobi is a video game for the Game Boy Advance, developed by 3d6 Games and published by THQ. It was released on November 19, 2002. The Revenge of Shinobi is not to be confused with the Sega Mega Drive/Genesis game The Revenge of Shinobi.

Although both games are related in title and follow the exploits of a ninja character, the Game Boy Advance game is no continuation or port of the Mega Drive/Genesis game of the same name.

Gameplay

Shinobi engages in mixed-weapon combat with an enemy in a Japan-inspired cemetery setting.

The Revenge of Shinobi's gameplay is that of a typical side-scroller. The player controls Shinobi, a ninja who is on a quest to stop a warlord named Ashira-o.[1] Shinobi's main weapon is a katana, and he can also attack with shurikens. He later gains the abilities to double-jump and use dark magic and stealth moves. Most of the game's enemies are samurai and other ninja. There are five bosses throughout the game who control the other enemies.[2]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings48.04%[3]
Metacritic51/100[4]
Review scores
PublicationScore
AllGame[5]
Game Informer6/10[6]
GamePro[7]
GameSpot4.3/10[2]
GameSpy[1]
GameZone4.6/10[8]
Nintendo Power3.1/5[9]
Nintendo World Report7/10[10]
X-Play[11]

The Revenge of Shinobi received mixed to negative reviews from critics. GameRankings gave it a score of 48.04%,[3] while Metacritic gave it 51 out of 100.[4] GameSpot writer Frank Provo focused on the monotonous, unchallenging nature of the gameplay. He also noted that although Shinobi has many abilities at his arsenal, there is not much need to use them.[2] GameSpy's Benjamin Turner echoed these points, also criticizing the password system and artificial intelligence.[1] Minimal praise focused on the audio and graphics.[2][5]

References

  1. 1 2 3 Turner, Benjamin (December 16, 2002). "The Revenge of Shinobi (GBA)". GameSpy. Archived from the original on November 10, 2005. Retrieved April 1, 2014.
  2. 1 2 3 4 Provo, Frank (December 4, 2002). "The Revenge of Shinobi Review". GameSpot. Retrieved April 1, 2014.
  3. 1 2 "The Revenge of Shinobi for Game Boy Advance". GameRankings. Retrieved April 1, 2014.
  4. 1 2 "The Revenge of Shinobi Critic Reviews for Game Boy Advance". Metacritic. Retrieved April 1, 2014.
  5. 1 2 Weiss, Brett Alan. "The Revenge of Shinobi (GBA) - Review". Allgame. Retrieved July 4, 2010.
  6. "The Revenge of Shinobi (GBA)". Game Informer (118): 110. February 2003.
  7. Kilo Watt (December 18, 2002). "The Revenge of Shinobi Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on January 18, 2005. Retrieved April 1, 2014.
  8. McElfish, Carlos (December 4, 2002). "The Revenge of Shinobi - GBA - Review". GameZone. Archived from the original on December 27, 2008. Retrieved April 1, 2014.
  9. "The Revenge of Shinobi". Nintendo Power. 164: 174. January 2003.
  10. Arushan, Zosha (December 16, 2002). "The Revenge of Shinobi". Nintendo World Report. Retrieved April 1, 2014.
  11. Concepcion, Miguel (January 15, 2003). "'The Revenge of Shinobi' (GBA) Review". X-Play. Archived from the original on January 14, 2003. Retrieved April 1, 2014.
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