The Witch's House

The Witch's House
Developer(s) Fummy
Publisher(s) Fummy
Engine RPG Maker VX
Platform(s) Windows 2000 Windows XP Windows Vista Windows 7 Windows 8 Windows 10 Mac OS
Release date(s) October 3, 2012
Genre(s) Survival horror Role Playing Game
Mode(s) Single-player

The Witch's House (魔女の家 Majo no ie) is a freeware puzzle-oriented horror game by the Japanese game creator Fummy (ふみー), created using the software, RPG Maker VX. The game was first released in October 2012, for Windows and Mac.[1]

Fummy later released a prequel novel titled "The Witch's House: The Diary Of Ellen", telling the story of the witch Ellen. The novel is five chapters long and available for purchase on Amazon. [1][2][3]

Gameplay

The game is a survival horror game in which the main goal is to solve all puzzles correctly and escape the witch's house. The game contains a creepy atmosphere, complex riddles and jump scares. The game is played from bird's-eye view using ornate 16-bit graphics, and controlled via keyboard.[1][2][3]

A black, talking cat can be met at various places in the house, serving as a save point, as well as something of a companion. Throughout the vast majority of the game, the cat is the only source of conversation, usually talking in a casual, nonchalant manner.[1][2][3]

Plot

The main character of The Witch's House is Viola, a young girl who wakes up in the middle of a forest, soon discovering that her only way out of the forest is completely blocked off by roses. Her only option is to enter a mysterious house nearby in hopes of finding some means of escaping. Accompanied by a black cat, Viola must try to survive the magical and dangerous house.

During her stay in the house, Viola encounters many strange phenomena, a result of the house's shapeshifting nature. She also finds diary entries written by the house's resident, a witch named Ellen, detailing her past. To progress further into the house and hopefully eventually leave the forest, Viola must solve various puzzles, unlocking doors in the house. If Viola manages to leave the house, there are two possible endings depending on her actions.

The two endings, commonly referred to as the "Good Ending" and the "True Ending", are essentially identical, with the True Ending requiring the player to revisit a cabinet found early in the game to unlock extra dialogue, shedding light on Viola and Ellen's relationship. There is also a variation to the True Ending, requiring the player to not save during their entire playthrough, which results in the black cat conversing with the player at the entrance to the final room.

References

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