Turtles Go Hollywood
Front cover of Turtles Go Hollywood role-playing game sourcebook | |
Author | Daniel Greenberg, Kevin Siembieda |
---|---|
Illustrator | Kevin Long |
Cover artist | Kevin Long |
Country | United States |
Language | English |
Series | Teenage Mutant Ninja Turtles RPG |
Genre | Superhero |
Publisher | Palladium Books |
Publication date | March 1990 |
Media type | Print (paperback) |
Pages | 48 |
ISBN | 978-0-916211-46-2 |
Preceded by | Truckin' Turtles |
Turtles Go Hollywood is a supplement for the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in 1990 and uses the Palladium Megaversal system.
Publication history
Turtles Go Hollywood was written by Daniel Greenberg with art by Kevin Long, and was published by Palladium Books in 1990 as a 48-page book.[1]
Contents
Turtles Go Hollywood is a series of linked scenarios set in Hollywood as the Turtles go to make a movie. The mutant villain Labb Ratt has a goal of mind control.[1]
Description
Turtles Go Hollywood is a collection of five interrelated adventure concepts centered on a drug lord, corrupt Hollywood movie executive, mutant supervillains, and Shredder and his evil ninja clan.
Reception
Turtles Go Hollywood was reviewed in GamesMaster International Issue 1 - Aug 1990.
References
- 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 59. ISBN 0-87975-653-5.