TwoDots

TwoDots

TwoDots gameplay. In this screenshot, the player forms a green-colored square (it's technically a rectangle) to remove the rest of the corresponding, green-colored dots.
Developer(s) Playdots Inc.
Platform(s) iOS
Android
Windows Phone
Windows
Release date(s)

iOS
May 29, 2014

Android
November 12, 2014
Genre(s) Puzzle
Mode(s) Single-player

TwoDots is a puzzle video game for iOS, Android, Windows 10 Mobile, and Windows 10 developed and published by Playdots, Inc.. It is the single-player sequel to Dots. It was released for iOS platforms on May 29, 2014[1] and became available for Android on November 12, 2014.[2]

Gameplay

Unlike Dots, TwoDots has power-ups, objectives and a campaign (series of levels), while lacking online multi-player. Objectives may include sinking anchors, breaking ice, or connecting dots together. At the start of the game, level one is unlocked, and other levels are unlocked as the player progresses. As a player completes a "world", another one is unlocked. As of an update on September 9, 2015, there are 15 available worlds, which differ in gameplay elements, obstacles and/or objectives.

As of August 27, 2016, there are 810 levels.

At the start of each level, the objectives are displayed and also the player must complete them within a certain number of moves. When the player is ready, a set of dots is "dropped" from the top of the in-game area. The player must connect at least two dots of the same color in order to make a move. They can be connected horizontally or vertically, but never diagonally. The dots on top will then fall down until they hit dots or the floor beneath. In addition to connecting the dots, when a player connects at least four dots to form a square, all of the dots in the game area with a color same as the dots used to form a square will disappear, and any dot(s) inside the square will become "bomb(s)" which will explode on all eight directions (even diagonally) just after being formed. If there are no two adjacent same color dots to connect, the dots are scrambled so that the player can make a valid move, similar to other games.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings78.57%[3]
Metacritic79 out of 100[4]

TwoDots received fairly positive reviews from critics on GameRankings and Metascore. While it was praised for its simple design and a variety of obstacles and level layouts, it was also criticized for its slow life-regenerating system.[5][6] The player begins with five lives, and it takes 20 minutes for a single life to regenerate, with a total of one hour and forty minutes, unlike many other mobile device games, which regenerate lives each 15 minutes. It was also pointed out that some levels are nearly impossible to beat, draining player's lives quickly and prompting the player to make in-app purchases of extra lives or booster packs.

It was given the people's choice for best game on handheld devices for the 2015 Webby Awards.[7]



References

  1. "TwoDots iOS release". Apple iTunes. Retrieved August 7, 2014.
  2. "TwoDots Android release". Playdots. Retrieved December 24, 2014.
  3. "TwoDots". GameRankings. Retrieved August 7, 2014.
  4. "TwoDots". Metacritic. Retrieved August 7, 2014.
  5. "TwoDots Review". Gamezebo. Retrieved August 7, 2014.
  6. "TwoDots Review". CalmDownTom. Retrieved August 7, 2014.
  7. Webby Awards 2015


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