Urban Rivals
Urban Rivals | |
---|---|
Developer(s) | Boostr |
Publisher(s) | Boostr |
Platform(s) | Web & Mobile |
Release date(s) | January 17, 2006 |
Genre(s) | Strategy Card Game |
Mode(s) | Single player, 1v1, tournaments |
Urban Rivals is a massively multi-player online virtual trading card game.
History
Initially named "Clint Fighting", Urban Rivals is a multiplayer trading cards game which was created by Simon Leloutre, then managing director at Acute Games/Boostr. The very first versions of the game were based on iMode and Wap mobile platforms. In 2006, under the management of Sebastien Flory, the game was ported onto the internet, integrating major improvements of its gameplay. Mobile versions were then forsaken until iPhone and Android versions were launched respectively in 2010 and 2011.
General information
Urban Rivals is an online multi-player card game. Each card represents a character (many of which are based on real people or well-known fictional characters). Each character has specific Power and Damage values, and belongs to a clan. Each clan has a special bonus, which is shared by all the cards in that clan. Most cards also have abilities that aid in battles, some of which counter or are triggered by other cards' abilities.
Free registration gives a player 8 character cards; more cards can be purchased later using the in-game currency, 'Clintz', or through random packs using premium currency, Credits.[1] 4 new characters are added every two weeks, and included in the 'New Blood' pack in the shop, which contains the 50 most recent additions to the game. In addition, every year, a new clan is released. During the introduction of the new clan, 4 (previously 6) new characters from that clan are added every release for the first two weeks.[2]
The game uses affiliate marketing to encourage existing players to recruit or sponsor new players.
An associated webcomic[3] is posted occasionally on the Urban Rivals official website. Sometimes this comic gives out hints of a new character or clan.
Gameplay
When a battle starts, 4 cards are randomly dealt from each of the two players' decks, usually made up of 8 cards. The cards in each player's deck are limited by the format's star count. Each card has a star count, from 2 to 5, and the total star count of a deck can be either 25 (called T1) or unlimited (called T2). The player with the higher star count between their 4 cards plays first, with the two players alternating between playing first or second each round. Each player, one after the other, chooses one card and plays a number of 'Pillz' (minimum 1), resulting in an Attack Value equal to the cards power value multiplied by the number of Pillz used. The two cards' abilities and bonuses may affect either card's power or attack values, or even cancel their abilities or bonuses. In a random fight, the card with the greater Attack Value has a greater chance of winning the round and dealing its Damage Value to the opponent's Life Points. In a non-random fight, the greater attack always wins the round and deals its Damage Value to the opponent's Life Points. All competitive fights are set to non-random. If there is a tie, then the card with the lower star count wins. If both cards have the same star count, then whichever was played first wins. The battle ends after 4 rounds, with the winner being the player with greater Life Points. The battle may also end once either player loses all of their Life Points.
Each player begins a battle with 12 Pillz and 12 Life, except in ELO, where each player begins with 14 Life. Players receive 1 additional Pill before every round.
After each battle, players receive battle points (BP). These points determine the player's level. More points are earned from having a card defeat an opponent's card with more stars, or one of the characters leveling up after a fight. A bonus is given if a player wins a battle by KO and has some Pillz remaining, but a penalty is incurred for losing a battle by timeout or forfeit.
Characters receive experience (XP) after each fight, with which they level up (the starting and maximum level is determined by the character, with 1 being the lowest possible, and 5 the highest possible) and become stronger. Characters earn more XP when winning, and when defeating characters with more stars.[4] Many characters also receive an ability to help them in battle when they reach their maximum level, though some receive their ability earlier.
A player's level is based on their cumulative number of battle points (BP). When a player reaches Level 5, they can join a Guild. Upon reaching Level 10, they can create their own Guild. Upon reaching Level 15, they can take part in ELO mode. Players also receive a "Leader" card every 5 levels until Level 50, and then every 10 levels until 80.
The current flash client for Urban Rivals is as3, which, unlike its predecessor, features ambient music, additional sound effects, and animations displaying the effects of the characters' abilities.
Tournaments, Events and Missions
Every other hour, there are one-hour tournaments where players have the opportunity to win Clintz or free Credits. There is also a more strategy-based weekly ELO tournament, with stricter deck-building rules. In ELO, players start out with 1000 points. A player is matched randomly against an opponent within 150 points of him/her.[5] Players gain more points from defeating higher-ranked opponents, but will also lose more points if they lose to lower-ranked opponents. Players will gradually have their scores reset to 1000 if they do not play ELO mode for a few days. At the end of the week, 12 random players of the Top 100 receive a Collector card. 50 random players above 1200 points receive a random Rare card. Players are also awarded free Credits and share out the Jackpot (Clintz) based on their final ranks or ELO points.
On December 8, 2008, the game added a new Event creation feature, allowing any players above level 40 to create his own customized tournaments. Rules can be set with a high degree of flexibility, in terms of scoring, matchmaking and more. The community has created more than 10,000 different Events in 3 months, some are based on story-telling, others on guild vs guild.
On December 18, 2009, the mission feature was introduced. Completing missions gives players a new way to receive cards, Clintz, and Credits. There are more than 1,000 missions, with more being released with every new release of cards or clan, as well as for a few characters within each clan. These missions also include Legendary Missions, a series of four or five missions related to the clan, which will award the player a Legendary card upon completion (10 Credits if the player already has such card). Legendary Missions are unlocked every few weeks or so, and last about a month.
On November 24, 2015, Arcade Mode was introduced. In this game mode, players are challenged to complete 12 series of 10 continuous battles against AI-controlled players, all of which are held in the headquarters of select clans, and are unlocked every week. Upon each battle victory, players can acquire stars for knocking out the opponent, finishing with at least 7 Life, or finishing with at least 3 Pillz. Players are also provided with two free continues which they can use to restart a battle they lost. Completing a HQ also allows players to replay that HQ in Hardcore mode, with no free continues and only one star available for each battle, but also with better completion rewards. Players can exchange the stars they have for rewards, from Clintz to cards (including exclusive Legendary cards).
Miss Clint City
An annual competition at Urban Rivals is held every year to crown the "Most Beautiful and Talented Woman of Clint City". The rules are very simple: All female characters released in the year are eligible for the contest. Players then begin voting which one, and the contestants are later cut down to 8. Players then begin voting one out of the eight remaining contestants, and they are later cut down to the final 3, where players vote again from these three, and finally the winner is announced sometime later. The winning card is re-released with a beauty paegant-themed artwork and a "Miss" prefix in celebration of her victory (The original card is still available, though).
In 2009, Miss Clint City was cancelled by the staff. After overwhelmingly negative responses from the players over the cancellation, the UR Staff brought back Miss Clint City in 2010.
Below is the list of winners of Miss Clint City by year:
Year | Winner |
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2007 | Miss Chloe |
2008 | Miss Lulabee |
2010 | Miss Jessie |
2011 | Miss Stella |
2012 | Miss Lizbeth |
2013 | Miss DerbyQueen |
2014 | Miss Nova |
2015 | Miss Xingshu |
2016 | Miss Sloane |
Noel
Noel Cards are cards that are given for free to active players every Christmas. These cards are given new Christmas-themed artwork, and usually weaker than the original card. The Noel Cards available so far are:
Year | "Noel" |
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2007 | Gaia Noel |
2008 | Olga Noel |
2009 | Hawkins Noel |
2010 | Aigwon Noel |
2011 | Lola Noel |
2012 | Brampah Noel |
2013 | Clover Noel |
2014 | Kenjy Noel |
2015 | Lucky Noel |
Clans and Characters
Clans of Urban Rivals refer to the groups fighting in Clint City. Each clan has its own theme, unique line of characters, and a shared bonus for every character of the clan. One new clan is introduced in every year. There are 27 clans in Urban Rivals as of September 2016. They are as follows:
Clan | Based on/Portrayed as | Bonus |
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All Stars | Athletes | -2 Opp. Power, min. 1 |
Bangers | Gangbangers and hip-hop artists | Power +2 |
Berzerk | Rage-induced hotel patrons and employees | -2 Opp. Life, min. 2 |
Fang Pi Clang | Martial artists | Damage +2 |
Freaks | Circus performers | Poison 2, min. 3 |
Frozn | Yetis and mountain inhabitants | Revenge: Power and Damage +2 |
GHEIST | Evil underground organization | Stop Opp. Ability |
Hive | Time-traveling synthetic android warriors | Equalizer: -3 Opp. Attack, min. 5 |
Huracan | Lucha libre wrestlers | +1 Attack per Life Left |
Jungo | Animals with human intelligence | +2 Life |
Junkz | Ravers | Attack +8 |
La Junta | Military forces | Damage +2 |
Leaders | Powerful overseers of the clans | Cancel Leader |
Montana | Crime syndicate | -12 Opp. Attack, min. 8 |
Nightmare | Monsters of the night | Stop Opp. Bonus |
Piranas | Pirate crew | Stop Opp. Bonus |
Pussycats | Feminists | -2 Opp. Damage, min. 1 |
Raptors | Escaped prisoners and primeval creatures | Cancel Opp. Attack Modif. |
Rescue | Emergency services | Support: Attack +3 |
Riots | Underground society of inventors and engineers | Victory or Defeat: +1 Pillz |
Roots | Hippies and nature activists | Stop Opp. Ability |
Sakrohm | Alien cult | -8 Opp. Attack, min. 3 |
Sentinel | Law enforcement | Attack +8 |
Skeelz | Private academy for superpowered students and faculty | Protection: Ability |
Ulu Watu | Surfers and ocean environmentalists | Power +2 |
Uppers | Upper class and bureaucrats | -10 Opp. Attack, min. 3 |
Vortex | Time-traveling invaders from a dystopian future empire | Defeat: Recover 2 out of 3 Pillz |
Characters of Urban Rivals are represented in the form of cards. Each character represents a certain clan and has unique background stories, sometimes in relation to another character or clan. Each character also has different Power and Damage stats, accompanied by various abilities to complement their respective clan's bonus. There are 1,384 characters available in the game as of September 2016.
These characters include 94 Collector cards (tagged Cr). They are discontinued characters that can no longer be purchased from the shop; therefore they must be obtained from trading with other players, winning the daily lottery (discontinued as of August 2011), or winning the weekly ELO draw. On some occasions, the staff announce which characters will be retired from the shop one week in advance via the homepage news. Within 24 hours after the announcement, all existing sales of the upcoming Collector characters in the Market are cancelled, and any new sales of them are blocked. These characters will remain in the card packs for the week before being eventually removed from those packs.
In addition, there are a selection of Legendary cards (tagged Ld). They can only be obtained through the completion of series of clan-specific limited-time missions, or from Arcade Mode, and can never be traded nor sold.
Also included in the entire character roster are Rebirth cards (tagged Rb). Introduced in January 2015, they are old characters that are re-released in the form of cards with new artwork, although the stats and abilities of their original cards remain unchanged.
Critical reception
Urban Rivals received 88% from Game Vortex, praising the typical five-minute game length, free access and poker-like element of the gameplay. However, the presentation was seen as functional, with inconsistent artwork quality and lack of sound.[6]
References
- ↑ http://pc.gamezone.com/gamesell/p34634.htm
- ↑ Tcgplayer interview
- ↑ Urban Rivals Comics
- ↑ Urban Rivals - Exact winning tables
- ↑ Urban Rivals - Game mode: ELO
- ↑ Ricky Tucker. "Clint: Urban Rivals review".
Clint: Urban Rivals isn’t the best I’ve played, but it is a still a good one. The price of entry is right (free), though it takes a while before the real game opens up to you.
External links
- Official site
- Urban Rivals Database - Database containing all current Urban Rivals cards