When Worlds Collide (role-playing game)
Designer(s) | John Fountain, Alistair Dandy |
---|---|
Publisher(s) | When Worlds Collide |
Publication date | 2010 (1st edition) |
Genre(s) | multi-genre |
System(s) | Custom |
When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.
Game system
The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.
Modules for WWC
The following modules have been created for the When Worlds Collide RPG
- You Ain't From Around Here, Are You?
- Hell Freezes Over
- Vampire Holocaust
- Born From Disaster
- The Next Stop on the Curve
- The Colour of Light
- The Weight of Light
- The Warmth of Light
This article is issued from Wikipedia - version of the 11/3/2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.