Wolfchild
Wolfchild | |
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Cover art | |
Developer(s) | Core Design |
Director(s) | Jeremy Heath-Smith |
Producer(s) | Ian Mathias |
Designer(s) | Simon Phipps |
Programmer(s) | John Kirkland |
Artist(s) | Simon Phipps |
Composer(s) | Martin Iveson |
Platform(s) | Amiga, Atari ST, Sega CD, Sega Genesis, Sega Game Gear, Sega Master System, SNES |
Release date(s) | 1992 |
Genre(s) | Platform game |
Mode(s) | Single-player |
Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Sega Master System, and Sega Game Gear.
The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When the former is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera.
Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.
Reception
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Gary Whitta of ACE magazine gave the Amiga version a score of 905 (out of a possible 1000), praising its animation, speed and responsiveness, and generally deeming it executed better than Switchblade 2.[4] Mega said that the Sega CD version was overpriced and did not make use of the hardware.[3] Electronic Gaming Monthly gave the SNES version a 5 out of 10, commenting "It's got great graphics, and some of the sound effects are dynamite, but Wolfchild loses big in the game play department. ... the overall game is dull and rather unappealing."[1] They gave the Genesis version a 5.25 out of 10, saying it is identical to the earlier Sega CD version aside from the CD music, and that the game is overlong with repetitive gameplay which quickly becomes dull.[2]
References
- 1 2 "Review Crew: Wolfchild". Electronic Gaming Monthly (51). EGM Media, LLC. October 1993. p. 40.
- 1 2 "Review Crew: Wolfchild". Electronic Gaming Monthly (53). EGM Media, LLC. December 1993. p. 46.
- 1 2 "Wolfchild review". Mega (9). Future Publishing. June 1993. p. 61.
- 1 2 Whitta, Gary (January 1992). "Wolfchild". ACE (52). Emap International Limited. pp. 68–73.