Xbox technical specifications
The Xbox technical specifications describe the various components of the Xbox video game console.
Central processing unit
- CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.[1]
- SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
Memory
- Shared graphics memory sub-system
Graphics processing unit
- GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia.
- Floating-point performance: 5.8 GFLOPS
- Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
- 4 pixel pipelines with 2 texture units each
- Peak fillrate:
- Rendering fillrate: 932 megapixels/second (233 MHz × 4 pipelines)
- Texture fillrate: 1864 megatexels/second (932 MP × 2 texture units)
- Realistic fillrate:
- Rendering fillrate: 250–700 megapixels/second, with Z-buffering, fogging, alpha blending and texture mapping[2]
- Texture fillrate: 500–1400 megatexels/second (250-700 MP × 2 texture units)
- Peak triangle performance: 29,125,000 32-pixel triangles/s, raw or with 2 textures and lighting (32-pixel divided from peak fillrate)
- 485,416 triangles per frame at 60 frame/s
- 970,833 triangles per frame at 30 frame/s
- Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles/s, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate)
- 130,208–364,583 triangles per frame at 60 frame/s
- 260,416–729,166 triangles per frame at 30 frame/s
- 8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
- Bilinear, trilinear, and anisotropic texture filtering
- Performance is comparable to the GeForce 3 Ti500 desktop GPU
Storage
- Storage media
Audio
- Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
- 64 3D sound channels (up to 256 stereo voices)
- HRTF Sensaura 3D enhancement
- MIDI DLS2 Support
- Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
Connectivity
- Integrated 10/100BASE-TX wired Ethernet
- DVD movie playback (add-on required)
- A/V outputs: composite video, S-Video, component video, SCART, Digital Optical TOSLINK, and stereo RCA analog audio
- Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
- Controller ports: 4 proprietary USB 1.1 ports
Physical specifications
References
- 1 2 3 "Anandtech Microsoft's Xbox". Anandtech.com. Retrieved 2010-11-11.
- ↑ Graphics Processor Specifications, IGN, 2001
- ↑ Original Xbox Technical Specifications Archived October 10, 2010, at the Wayback Machine.
This article is issued from Wikipedia - version of the 11/30/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.