Atelier Iris 2: The Azoth of Destiny
Atelier Iris 2: The Azoth of Destiny | |
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Developer(s) | Gust Co. Ltd. |
Publisher(s) |
‹See Tfd› |
Director(s) | Kazushige Masuda |
Producer(s) | Tadanobu Inoue |
Series | Atelier |
Platform(s) | PlayStation 2 |
Release date(s) |
‹See Tfd› |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Atelier Iris 2: The Azoth of Destiny, released in Japan as Atelier Iris: Eternal Mana 2 (イリスのアトリエ エターナルマナ2 Irisu no Atorie Etānaru Mana Tsū), is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2. The game is the sequel to Atelier Iris: Eternal Mana.
Gameplay
Although Atelier Iris 2's combat system is an improvement from its predecessor's, out-of-battle gameplay is less complex and the alchemy and invention systems were merged. Battles are primarily turn-based. The game is unique in having two playable, switchable characters: Felt and Viese. Felt focuses on exploration and battle, and Viese on item creation and support. Only Viese can use alchemy, although Felt collects alchemical recipes.
Atelier Iris 2 has an item-customization and -creation scheme known as alchemy. By obtaining a recipe and the necessary ingredients, items can be synthesized for equipment or to progress in the game. Alchemy is divided into three categories: mana items, accessories and alchemy items.
Each character is equipped with a weapon and can equip two accessories and two alchemy items. As the player progresses through the game they will obtain a large number of Mana elements, which can be used to synthesize mana items.
Field play was simplified from the game's predecessor. Instead of possessing a number of tools to solve puzzles, each character has the ability to jump and absorb mana.
Japanese voice-overs can be enabled.
Plot
Felt and Viese, alchemists-in-training on the floating continent of Eden, are the game's main characters. Viese becomes a full-fledged alchemist, and when she finds Felt at the Belkhyde Gate (a sealed gateway to another world), they go to a forest so Viese can make a pact with an elemental spirit. They find the Azure Azoth, an Excaliber-like sword, and Felt succeeds in pulling it out.
He hears a voice telling him he must go to Belkhyde (which has been unsealed by the Azure Azoth) because Eden is in turmoil. After parting from Viese, he staggers across the Tatalian desert before collapsing and being found by Noin. Noin claims to be part of the Simsilt, an army fighting to liberate Belkhyde from the Empire. Felt and Noin rescue Max, leader of the Simsilt, from the Riesevelt lighthouse and move to Agito Cove (Simsilt's base). Felt and Viese learn about the Share Ring, which allows a user to send items to another. Hagel (the blacksmith) is recruited, and they are rescued by the dragon man Gray. Felt returns to Agito, travels to the eastern continent and sees the sea for the first time.
During the journey to Altena Church, Felt finds the girl who tried to kill him poisoned in a forest. After bringing her to Max's Camp, Viese develops a cure for Fungo's poison. Felt and the others go to Altena Church and are stopped by Chaos, who defeats Felt and Fee and is chased by Gray. When they reach Altena Church, the purposes of the Azoths, Eden and the Gardo Continental Drive are revealed. When Viese finds a map of workshops scattered across Belkhyde, this becomes the focus of the rest of the game.
Felt looks for Chaos, who was not present at the battle. He finds an Altena Nun on the bridge leading to the western continent who tells him that Chaos arrived at Altena Church. When Felt arrives, he finds Mother Eizlen frozen by the Crimson Azoth's spell (which killed Max earlier). Felt fights Chaos in the lower levels of Altena Church (where the Gardo Continental Drive is stored), and is fossilized with the Exzanosis spell. Viese begins to worry about Felt, and follows him to Belkhyde.
After the restoration of the Azure Azoth, Felt dissipates the mist which Palaxius spread over Eden. After chasing him to the Temple of Creation, Felt and his friends learn about Iris (the reincarnation of Lilith) and defeat Palaxius. Iris is freed, and everyone finds a place in the world.
Characters
Similar to its predecessor, Atelier Iris 2: The Azoth of Destiny has several playable characters. Three characters can be in a battle party at once, with the player free to switch the others in and out at any time.
Main
- Felt Blanchimont (フェルト・ブランシモン) Voiced by: Wataru Hatano (Japanese); Spike Spencer (English): The protagonist of the game, Felt is a young alchemist who grew up in Eden.
- Viese Blanchimont (ヴィーゼ・ブランシモン) Voiced by: Miwa Kouzuki (Japanese); Michelle Ruff (English): Felt's childhood friend
- Noin (ノイン) Voiced by: Megumi Teranishi (Japanese); Jessica Straus (English): The first person to join Felt after rescuing him in the desert
- Fee (フィー) Voiced by: Natsumi Yanase (Japanese); ? (English): A mysterious woman
- Poe (ポウ) Voiced by: Rie Kanda (Japanese); Mona Marshall (English): A fairy who lives in Eden
- Gray (グレイ) Voiced by: Kenta Miyake (Japanese); Bob Papenbrook (English): A dragon-like former human
Supporting
- Iris (イリス) Voiced by: Miki Takahashi (Japanese); ? (English): Title character of the "Atelier Iris" game series
- Kreuz (クロイツ) Voiced by: Hiroshi Tsuchida (Japanese); ? (English): Head of the Eden Temple
- Lutanus (ルテネス): Wise Darkness Mana, who maintains the Eden Temple library
- Meila (メイラ): Green-haired girl who is a friend of Felt and Viese
- Klavia (歌姫クラウディア): Shy Sound Mana, who rarely speaks to anyone
- Yacht (ヤッケ): Noir shopkeeper with ties to Belkhyde
- Melona (メローネ): Light Mana who runs a shop next door to Viese and Felt's studio
- Coco (ココ): Clumsy Wind Mana who works in Melona's shop
- Yuveria (ユーヴェリア) Voiced by: Shiho Kujima (Japanese); ? (English): Humanoid who guided Felt to Belkhyde
- Mother Eizlen (エーゼリン): Head of the Altena Church
- Chaos (ケイオス) Voiced by: Hiroshi Tsuchida (Japanese); Liam O'Brien (English): One of the game's main antagonists
- Galahad (ガラハド) Voiced by: Hidenari Ugaki (Japanese); Jamieson Price (English): Second Imperial Champion and Noin's father
- Tolena (トレーネ) Voiced by: Haruhi Terada (Japanese); ? (English): Imperial Champion
- Theodore (テオドール) Voiced by: Yoshimitsu Shimoyama (Japanese); Richard Epcar (English): Consul of Riesevelt and leader of the Silvaresta Occupation Forces
- Max (マックス) Voiced by: Kunihiro Kawamoto (Japanese); ? (English): Leader of the Simsilt Resistance Movement
- Hagel (ハゲル) Voiced by: ? (Japanese); Kirk Thornton (English): Blacksmith and key member of the Simsilt Resistance Movement
- Mitsue (ミーツェ) Voiced by: Shiho Kujima (Japanese); Sandy Fox (English): Catgirl merchant and native of Zwital Village
- Theresa (テレッサ): Stylist from Grand City
- The Azure Azoth (Elusmus) (深蒼のアゾット/エラスムス): Titular Azoth of Destiny and Felt's main weapon
- The Crimson Azoth (Palaxius) (真紅のアゾット/パラケルスス) Voiced by: ? (Japanese); Richard Epcar (English): The Azoth of Belkhyde, wielded by Chaos
- Rie: Chaos' sister
Mana
As in Atelier Iris, the driving forces behind the game's alchemy are the Mana spirits and Atelier Iris 2 has a greater number of Mana. The Mana and their element are:
- Dour (木のマナ・ドゥル): Wood
- Zuvelk (金のマナ・ツヴェルク): Metal
- Uru (火のマナ・ウル): Fire
- Aroma: Aroma
- Plua (闇のマナ・プルーア): Darkness
- Diemia (岩のマナ・ディエメア): Stone
- Nymph (水のマナ・ニンフ): Water
- Silwest (空のマナ・シルウェスト): Air
- Jiptus (毒のマナ・ジフトス): Poison
- Faustus (幻のマナ・ファウスタス): Illusion
- Siren (音のマナ・サイレン): Sound
- Aion (命のマナ・アイオン): Life
- Eital (光のマナ・エイテル): Light
- Lilith (無のマナ/原初マナ・リリス): Creation; all other Mana are her descendants.
Music
Its soundtrack, composed by Ken Nakagawa and Daisuke Achiwa, was released May 18, 2005 in Japan by TEAM Entertainment. The opening song is "Eternal Story" by Haruka Shimotsuki, and the ending song is "Tachidachi no Tobira" ("Door of Departure") by Mami Horie.
Reception
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Atelier Iris 2: The Azoth of Destiny received mixed reviews. It received an aggregated score of 69.99% on GameRankings based on 43 reviews[1] and 68/100 on Metacritic based on 34 reviews.[2]
References
- 1 2 "Atelier Iris 2: The Azoth of Destiny for PlayStation 2". GameRankings. Retrieved November 28, 2014.
- 1 2 "Atelier Iris 2: The Azoth of Destiny for PlayStation 2 Reviews". Metacritic. Retrieved November 28, 2014.
- ↑ Parkin, Simon (June 7, 2006). "Atelier Iris 2: The Azoth of Destiny". Eurogamer. Retrieved November 28, 2014.
- ↑ Mueller, Greg (April 24, 2006). "Atelier Iris 2: The Azoth of Destiny Review". GameSpot. Retrieved November 28, 2014.
- ↑ Elston, Brett (April 24, 2006). "Atelier Iris 2: The Azoth of Destiny Review". GamesRadar. Retrieved November 28, 2014.
- ↑ Sullivan, Meghan (February 4, 2008). "Atelier Iris 2: The Azoth of Destiny Review". IGN. Retrieved November 28, 2014.
- ↑ Webber, Garry (October 19, 2006). "Atelier Iris 2: The Azoth of Destiny Review for PS2". VideoGamer.com. Retrieved November 28, 2014.
- ↑ Warner, Dave (November 3, 2006). "Atelier Iris 2: The Azoth of Destiny - PS2 Review". Future Gamez. Archived from the original on March 3, 2016. Retrieved November 28, 2014.
- ↑ Gann, Patrick (April 25, 2006). "Atelier Iris 2: The Azoth of Destiny". RPGFan. Retrieved November 28, 2014.
- ↑ McPherson, Jen (June 15, 2006). "PS2: Atelier Iris 2 - The Azoth of Destiny". Techgage. Retrieved November 28, 2014.
- ↑ Douglass Jr., Todd (May 28, 2006). "Atelier Iris: The Azoth of Destiny". Video Game Talk. Retrieved November 28, 2014.
External links
Wikiquote has quotations related to: Atelier Iris 2: The Azoth of Destiny |
- Official website at Gust (Japanese)
- Official website at NIS America
- Zale Shine - Shrine to Fee
- Gust Developer Interview at Siliconera