Bomb Squad (video game)

This article is about the game BombSquad for Intellivision. For video game for mac, see BombSquad (video game).
Bomb Squad

Box cover of Bomb Squad for the Intellivision
Developer(s) Mattel
Publisher(s) Mattel
Designer(s) Gene Smith
Engine Proprietary
Platform(s) Intellivision
Release date(s)

‹See Tfd›

Genre(s) Puzzle
Mode(s) Single-player

Bomb Squad was a single-player game released by Mattel for their Intellivision console in 1982. The game was one of five released for the console that required the Intellivoice module. (The other four were B-17 Bomber, Space Spartans, Tron: Solar Sailer, and World Series Major League Baseball.)

Gameplay

The object of the game is to defuse a bomb within a set period of time. The player first chooses the number of digits in the code needed to defuse the bomb (1, 2, or 3), and the difficulty level (affecting the number of steps needed to defuse the bomb and the time given to do so). The player can use four different tools: wire cutters, pliers, a soldering iron, and a fire extinguisher (for putting out any flames that ignite among the components). Proper manipulations of bomb circuitry reveal portions of the code, while mistakes speed up the bomb's timer and can burn out portions of the code display if not corrected quickly. Instructions from a demolition expert are given verbally (via the voice module) to the player detailing which parts of the bomb to manipulate and in which order. The player must then either replace the parts with wire (cut them out) or replace them with either corresponding shapes or corresponding colors. Once each part of the bomb circuitry is defused, an indication to the numeric code to defuse the bomb is revealed in green. The player may try to guess a digit in the code after successfully defusing at least two complete circuits in its display.

Guessing the code correctly results in the Intellivision announcing "You did it! You did it! You're a hero!" and the player is treated to a view of the intact cityscape as fireworks go off overhead, while a failed one would result in the destruction of the city and the end of the game.

References

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