Metroid Prime: Federation Force
Metroid Prime: Federation Force | |
---|---|
Developer(s) | Next Level Games |
Publisher(s) | Nintendo |
Director(s) | Jason Carr |
Producer(s) | Kensuke Tanabe |
Designer(s) | Bryce Holliday |
Programmer(s) | David Catlin |
Artist(s) | Anthony Iammarino |
Composer(s) |
Chad York Darren Radtke Mike Peacock |
Series | Metroid |
Platform(s) | Nintendo 3DS |
Release date(s) | |
Genre(s) | First-person shooter, sports |
Mode(s) | Single-player, multiplayer |
Metroid Prime: Federation Force is a cooperative first-person shooter developed by Next Level Games and published by Nintendo for the Nintendo 3DS. The game is a spin-off of the Metroid Prime series, where the player assumes the role of a Galactic Federation Marine, featuring gameplay elements similar to those of Metroid Prime Hunters.[2] It also includes a multiplayer soccer-based gamemode known as Metroid Prime: Blast Ball. It was met with mixed reviews upon release.
Gameplay
Metroid Prime: Federation Force plays similarly to Metroid Prime Hunters, which primarily focused on the shooting mechanics within the Metroid Prime series as opposed to the exploration. Like its handheld predecessor, Federation Force incorporates cooperative elements into the core gameplay. However, Federation Force lacks the touch-based controls of Hunters as well as the established scanning mechanics of the Metroid Prime series,[3] which allowed players to analyze their character's surrounding environment and discover secrets.
Federation Force is the first Metroid game where the player controls a Marine of the Galactic Federation. Within the context of the Metroid series, the Galactic Federation is a law-enforcing organization where soldiers are divided into platoons and go on planetary missions, which is how Federation Force's campaign is organized. The game features previously established aliens as enemies, including the titular jellyfish-like Metroids and Space Pirates. However, it also features original enemies, such as Goliath Beetles.[4] The environments are diversified, with at least one mission taking place in an icy region, while another takes place in a desert.
Up to four players traverse the planets to meet their objective. Unlike the multiplayer modes within Hunters and Metroid Prime 2: Echoes, players work cooperatively as a single unit as opposed to competing with each other. Before starting a mission, players can customize their Marine with different weapons and utilities. Some are more offensive, like the returning Super Missiles. Others are more strategic, such as a healing first aid device that allows one Marine to hang back and aid his comrades. The different weapons have weight-based properties that affect the player's speed and mobility. These mechanics are inspired by the options within classical role-playing games.
Federation Force canonically occurs after Metroid Prime 3: Corruption. The young Marine goes through various parts of training and eventually be sent to carry out research missions on three different planets. While conducting these missions, it is discovered that the Space Pirates have been creating weapons in secrecy as part of a plot to use them against the Galactic Federation. Although Samus Aran is not the main protagonist, she is featured in the game and emphasis is made on encountering her from the perspective of the Federation Marines. Producer Kensuke Tanabe hoped that Federation Force's plot would lead to future Metroid Prime games based on the relationship between Samus and Sylux, with additional involvement from the Federation Marines.[5]
Blast Ball
Blast Ball is a mode which offers three-on-three matches, where players in their mecha suits shoot balls into nets akin to both the real life sport soccer and the video game Rocket League. This mode serves as a tutorial for the control scheme and an in-universe exercise for the playable Marines.
This mode was originally unveiled as a separate game under the same name during the Nintendo World Championships[6] and was the first reveal of Metroid Prime: Federation Force in general. This mode was also playable during E3 2015, where Federation Force was announced days later.[7]
Blast Ball was released independently as a free download on the Nintendo eShop on July 21, 2016 with a limited online play period.[8] Nintendo of America branded the download as a special demo version of the full game. The mode is also included in the retail title with full online support, and saved progress from the free download can be transferred to the retail version.
Development
Federation Force is developed by Next Level Games, who are known for having previously developed Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, and Luigi's Mansion: Dark Moon. In early 2014, an interview with Next Level Games' co-founder Jason Carr revealed the company's closeness with Nintendo and implied that their future games would be exclusive to Nintendo's consoles. Carr also shared that Nintendo gives them "better and better IP to work with".[9]
Although not involved in the development of this title, Retro Studios are the ones who designed the Galactic Federation mechs in Federation Force.[5]
The producer of Federation Force is Kensuke Tanabe, who produced all previous Metroid Prime titles. He first conceptualized of a game centered around the Galactic Federation while working on Metroid Prime 3: Corruption for the Wii.[10] He wanted to expand the Metroid universe by showing it from the perspective of the Galactic Federation's Marines.[3] In addition to Tanabe, Nintendo's Yoshihito Ikebata and Ryuichi Nakada are overseeing the game's development. They originally considered making it for the Wii U, but ultimately decided to make it for Nintendo 3DS due to Next Level Games' familiarity with 3DS hardware. It was planned to release alongside the New Nintendo 3DS, but development pushed the title's release date to 2016.[10]
While the game is playable on all Nintendo 3DS models, Metroid Prime: Federation Force specifically benefits from the C-Stick of the New Nintendo 3DS by allowing the player to adjust their view of the surrounding environments. This extends to the game also supporting the Circle Pad Pro and Gyro Sensor controls for earlier Nintendo 3DS models.[11] The game also fully supports Amiibo functionality.[12][13]
Reception
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Upon its unveiling at E3 2015, Metroid Prime: Federation Force received extremely negative reception from most fans of the series. Criticism was mainly aimed towards Nintendo's choice of developing a spin-off game rather than a new main series Metroid game after a five-year hiatus since the last game in the series, Metroid: Other M. The game, despite its spin-off nature, was also criticised for lacking any traditional Metroid series elements and therefore not as closely resembling any other Metroid games. The most criticized elements under this lack of resemblances were the game's focus on FPS combat and multiplayer over exploration and isolation (and therefore the lack of a single player mode), the graphics (both the technical aspect and the use of a cartoonish super deformed style, considered unfitting with the Metroid series' mature tones) and the absence of the Metroid series' famous protagonist Samus Aran. Nintendo was also accused by fans for using the Metroid brand name on an unrelated game (or even a potential new IP) to boost sales, rather than developing a new main series Metroid game.[24][25][26]
The game became one of the most discussed and controversial games of both that year's E3 and 2015 in general: the debut trailer received over 25,000 dislikes and just 2,500 likes on YouTube within the first day of its announcement, giving it a 90% dislike ratio, and reached 9,500 likes and 83,000 dislikes by the end of the year.[27][28] A Change.org petition calling for the game's cancellation was also created in the hours following the game's announcement, reaching 7,500 signatures in under 24 hours. Within 2 months this petition went up to 20,000 signatures.[29] It was later announced that the game does have a single player mode and that Samus Aran would appear in-game as a non-playable character.[30]
Following a long silence on the game, Tanabe detailed the game further in a March 2016 Nintendo Direct. However, an accompanying trailer on YouTube received a 2:1 dislike to like ratio (last recorded as 1,374 to 600) and resulted in Nintendo disabling the feature within hours of being available.[31][32]
Metroid Prime: Federation Force received "mixed or average reviews", according to the review aggregator website Metacritic.[14]
Sales
Upon release in Japan in August 2016, Metroid Prime: Federation Force sold less than 4,000 copies and failed to enter the top 20 of the sales charts.[33] In the United Kingdom, the game debuted outside of the all-format software charts, below older 3DS titles such as New Super Mario Bros. 2 and Tomodachi Life, and charting outside of the top ten on the 3DS charts, leading some outlets to describe the game as a commercial failure.[34][35]
References
- 1 2 3 Lada, Jenni (April 20, 2016). "Metroid Prime: Federation Force Comes To North America And Japan In August And Europe In September". Siliconera. Retrieved April 20, 2016.
- ↑ Newhouse, Alex (June 14, 2015). "Nintendo Channels Metroid With New 3DS Shooter Blast Ball". GameSpot. Retrieved June 14, 2015.
- 1 2 Totilo, Stephen (June 17, 2015). "Everything We Could Find Out About That New Metroid Game". Kotaku.
- ↑ "Metroid Prime: Federation Force Wiki Guide". IGN. June 17, 2015.
- 1 2 Tanabe, Kensuke (August 5, 2015). ""I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". USGamer (Interview: transcript). Interview with Jeremy Parish. Gamer Network. Archived from the original on September 25, 2015. Retrieved September 25, 2015.
- ↑ Silva, Marty (June 14, 2015). "E3 2015: Blast Ball Revealed During Nintendo World Championships". IGN. Retrieved June 14, 2015.
- ↑ Claiborn, Samuel (June 16, 2015). "E3 2015: Metroid Prime: Federation Force is E3's Biggest Tease". IGN.
- ↑ Theriault, Donald. "Metroid Prime Blast Ball Available For Download Now.". Nintendo World Report. Retrieved July 22, 2016.
- ↑ Nutt, Christian (January 9, 2014). "Working with Nintendo, making a studio great for developers". Gamasutra.
- 1 2 Otero, Jose (June 17, 2015). "E3 2015: Nintendo's Next Metroid Game Nearly Launched Alongside New 3DS – IGN". IGN.
- ↑ Sato (March 7, 2016). "Metroid Prime: Federation Force Supports Circle Pad Pro And Gyro Sensor Controls". Siliconera. Retrieved March 7, 2016.
- ↑ Nintendo of America [NintendoAmerica] (June 20, 2016). "Add some bling to your Blast Ball matches in #FederationForce by scanning #amiibo to add a paint job to your Mech." (Tweet). Archived from the original on August 31, 2016. Retrieved August 31, 2016 – via Twitter.
- ↑ Nintendo of America [NintendoAmerica] (June 20, 2016). "While tackling missions in #FederationForce, tapping one of the two Samus #amiibo provides helpful in-game upgrades." (Tweet). Archived from the original on August 31, 2016. Retrieved August 31, 2016 – via Twitter.
- 1 2 "Metroid Prime: Federation Force for 3DS Reviews". Metacritic. Retrieved August 18, 2016.
- ↑ Carter, Chris (August 18, 2016). "Review: Metroid Prime: Federation Force". Destructoid. Retrieved August 18, 2016.
- ↑ Carsillo, Ray (August 30, 2016). "Metroid Prime: Federation Force review". Electronic Gaming Monthly. Retrieved August 30, 2016.
- ↑ Shea, Brian (August 19, 2016). "At The Intersection Of Fun And Frustration - Metroid Prime Federation Force - 3DS". Game Informer. Retrieved August 19, 2016.
- ↑ S, Kevin (August 23, 2016). "Metroid Prime: Federation Force Review". Game Revolution. Retrieved August 23, 2016.
- ↑ Brown, Peter (August 23, 2016). "Metroid Prime: Federation Force Review". GameSpot. Retrieved August 23, 2016.
- ↑ Otero, Jose (August 18, 2016). "Metroid Prime: Federation Force Review". IGN. Retrieved August 18, 2016.
- ↑ Lopes, Gonçalo (August 19, 2016). "Review: Metroid Prime: Federation Force". Nintendo Life. Retrieved August 19, 2016.
- ↑ Rairdin, John (August 18, 2016). "Metroid Prime: Federation Force Review". Nintendo World Report. Retrieved August 18, 2016.
- ↑ Hawkins, Janine (August 26, 2016). "Metroid Prime: Federation Force review". Polygon. Retrieved August 26, 2016.
- ↑ Martinez, Phillip (June 17, 2015). "Metroid Prime: Federation Force Has No Samus, No Love From Fans". Digital Times. IBT Media, Inc. Retrieved June 17, 2015.
- ↑ Mann, Alex (June 17, 2015). "Fans really don't want Metroid Prime: Federation Force". PC Authority. Nextmedia Pty Ltd. Retrieved June 17, 2015.
- ↑ Parreno, Ryan (June 17, 2015). "Metroid Prime Federation Forces Is Not A True Metroid Prime Sequel". Gameranx. Complex (Rich Antoniello). Retrieved June 17, 2015.
- ↑ Nintendo (June 16, 2015). "Nintendo 3DS – Metroid Prime: Federation Force E3 2015 Trailer" – via YouTube.
- ↑ Whitaker, Jed (June 17, 2015). "Entitled babies start a petition to cancel Metroid Prime: Federation Force". Destructoid.
- ↑ Skipper, Ben (June 17, 2015). "E3 2015: Metroid Prime Federation Force fan petition wants Nintendo 3DS game cancelled". International Business Times. IBTimes Co., Ltd. Retrieved June 17, 2015.
- ↑ "Metroid Prime: Federation Force- New details, Metroids/Samus make an appearance". GoNintendo. June 17, 2015.
- ↑ Totilo, Stephen (March 3, 2016). "New Metroid Prime Federation Force Trailer Rapidly Down-voted On YouTube". Kotaku. Gawker Media. Retrieved March 6, 2016.
- ↑ Luster, Joseph (March 5, 2016). ""Metroid Prime: Federation Force" Trailer Shows More of Nintendo's Least Wanted Game". Crunchyroll. Retrieved March 9, 2016.
- ↑ Whitehead, Thomas (August 31, 2016). "Metroid Prime: Federation Force Power Bombs in Japan". Nintendo Life. Gamer Network. Archived from the original on August 31, 2016. Retrieved August 31, 2016.
- ↑ Phillips, Tom. "Metroid Prime: Federation Force Flops". Eurogamer. Retrieved 5 September 2016.
- ↑ Whitehead, Thomas. "Metroid Prime: Federation Force Flops on UK Debut". Nintendo Life. Retrieved 5 September 2016.