Worlds of Ultima: The Savage Empire

Worlds of Ultima: The Savage Empire

DOS cover
Developer(s) Origin Systems
Publisher(s) Origin Systems
Pony Canyon (SNES)
Distributor(s) Electronic Arts
Producer(s) Richard Garriott
Jeff Johannigman
Designer(s) Steve Beeman
Writer(s) Aaron Allston
Composer(s) George Sanger
Platform(s) DOS
Super NES
NEC PC-9801
Sharp X68000
Microsoft Windows
OS X
Release date(s)

DOS

  • WW: 1990 (1990)
  • Sharp X68000
    • WW: 1993
    • Super NES
      • JP: July 28, 1995
      • Microsoft Windows & OS X
        • WW: June 18, 2012 (Freeware)
Genre(s) Role-playing video game
Mode(s) Single-player

Worlds of Ultima: The Savage Empire is a role-playing video game set in the Ultima series, published in 1990. It is considered a "Worlds of Ultima" game, as it is not set in Britannia. It uses the same engine as Ultima VI (and Martian Dreams). In June 18, 2012, Electronic Arts released the game as freeware through GOG.com.

Plot

After the events in Ultima VI, the Avatar is transported by a friend's failed experiment with an obsidian "moonstone" to the otherworldly Valley of Eodon, a large jungle-like world filled with various tribes. These tribes have been magically drawn from varying periods and locations in history, such as the aboriginal nations of Mesoamerica and tropical Africa. The valley of Eodon is actually on Earth, but it is inaccessible and unmappable.

At the time of the arrival of the Avatar, the place is under attack from the insect-like Myrmidex. The Avatar needs to understand and master some aspects of their stone-age tribal culture and their "jungle magic" to find a way to bring peace to the valley. The main plot involves getting all thirteen tribes to join in an alliance against the Myrmidex. Each tribe has its own demands before joining, ranging from defeating a Tyrannosaurus rex to recovering their holy statue. This mixture of worlds was created by a huge corrupted moonstone that the Myrmidex possess, which has to be destroyed to prevent it collapsing in instability.

Characters

The player commands the Avatar and a party generally consisting of up to four other characters. However, two set events in the game add a character to the party even if this limit has been reached, resulting in a maximum party size of seven characters.

Party characters

Other characters

Releases

Origin sold a "Special Edition" of the game autographed by Lord British. It came with a hint book and T-shirt.[1]

A port of Savage Empire was released in Japan for the Super Famicom, using the game engine from the Super NES version of Ultima VII: The Black Gate. The game was localized and planned for a USA release,[2] but that was eventually cancelled.

A fan-led remake project using the updated Exult engine for U7 is currently underway.[3]

Reception

Personal computer version

Computer Gaming World described Savage Empire as "not too difficult, but occasionally tricky. Good for filling in the hours while you wait for the next real Ultima".[4][5] Game Player magazine named Savage Empire the best PC fantasy RPG of 1990.[6]

Super Famicon version

On release, Famicom Tsūshin gave the Super Famicom version of the game a score of 23 out of 40.[7] GamePro gave it a negative review, citing crude graphics, sparse sound effects, confusing menus, and the trial-and-error involved in combining objects, as well as "the long-winded conversations, confusing subplots, and annoying characters who pop up for seemingly no reason at all."[8] Mike Weigand of Electronic Gaming Monthly stated "These PC-RPG conversions never really did it for me and Savage Empire is no exception. The action here is slow and definitely geared more toward strategy-oriented game players."[2]

Easter eggs

References

  1. "For the SAVAGE Within You!". Computer Gaming World (advertisement). October 1990. p. 70. Retrieved 16 November 2013.
  2. 1 2 "Review Crew: Savage Empire". Electronic Gaming Monthly. Ziff Davis (67): 32. February 1995.
  3. "Savage Empire Remake Thread (Exult Forum)". Retrieved 10 April 2008.
  4. Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  5. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  6. Panzeri, Jr., Peter F.; Gallela, Anthony (1 July 2006). "32nd Hall of Fame Inductees Announced" (PDF). Talsorian. Archived from the original (PDF) on 2 December 2012. Retrieved 22 December 2014.
  7. NEW GAMES CROSS REVIEW: ウルティマ 恐竜帝国 THE SAVAGE EMPIRE. Weekly Famicom Tsūshin. No.346. Pg.30. 4 August 1995.
  8. "The Savage Empire". GamePro. IDG (70): 102. May 1995.
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